xenilla
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Weapon Item
500 Soul Cost
+12% Melee Damage
+35 Bonus Health
+10% Heavy Melee Distance
Passive:
When you perform a Heavy Melee attack against a hero, gain temporary bullet shield equal to 12% of Melee damage dealt, up to a maximum of 50.
16s Cooldown.
Buff duration: 10s.
Component of Melee Charge
Melee Charge now also grants this passive, but instead grants temporary bullet shield equal to 20% of Melee damage dealt, up to a maximum of 100.
Cooldown and buff duration don't change.
Melee Charge changes to grant +24% Melee damage instead of +10% Weapon damage.
Note:
Since I can't playtest, I don't know if it would make more sense for it to outright give the player a flat 50/100 bullet shield on landing a heavy attack, or for it to remain a percentage-based amount. Might be very difficult to actually get a reasonable amount of bullet shield until you're rocking 30k souls and Lifestrike + Spirit Snatch. Could also be that the percentages are changed.
Made this because it felt wrong that there's only 1 Melee item in the Weapon category, despite Weapon damage being what increases Melee damage also. The reasoning behind changing Melee Charge's damage to Melee Damage is for the investment into a melee build to have some kind of risk, i.e. you're spending less on upgrading your bullet damage, but your melee attacks will be stronger as a result. It basically asks the player the following question: Are you willing to invest in a melee damage build? If so, continue; if not, don't buy this item.
500 Soul Cost
+12% Melee Damage
+35 Bonus Health
+10% Heavy Melee Distance
Passive:
When you perform a Heavy Melee attack against a hero, gain temporary bullet shield equal to 12% of Melee damage dealt, up to a maximum of 50.
16s Cooldown.
Buff duration: 10s.
Component of Melee Charge
Melee Charge now also grants this passive, but instead grants temporary bullet shield equal to 20% of Melee damage dealt, up to a maximum of 100.
Cooldown and buff duration don't change.
Melee Charge changes to grant +24% Melee damage instead of +10% Weapon damage.
Note:
Since I can't playtest, I don't know if it would make more sense for it to outright give the player a flat 50/100 bullet shield on landing a heavy attack, or for it to remain a percentage-based amount. Might be very difficult to actually get a reasonable amount of bullet shield until you're rocking 30k souls and Lifestrike + Spirit Snatch. Could also be that the percentages are changed.
Made this because it felt wrong that there's only 1 Melee item in the Weapon category, despite Weapon damage being what increases Melee damage also. The reasoning behind changing Melee Charge's damage to Melee Damage is for the investment into a melee build to have some kind of risk, i.e. you're spending less on upgrading your bullet damage, but your melee attacks will be stronger as a result. It basically asks the player the following question: Are you willing to invest in a melee damage build? If so, continue; if not, don't buy this item.