Flame Dash Instant Top Speed Exploit

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But you need that stamina in the first place, which requires planing and patience. Having no stamina means you cannot perform the tech. What's "not really" here?
Considering you're always regenerating stamina including during Flame Dash, there is rarely a situation where you aren't almost done getting a stamina back or have one spare. Infernus has one of the lowest cooldown movement abilities in the game, causing him to rely far less on stamina for general mobility out of nearly the entire cast. It's not like Infernus has 2 stamina capacity with no movement like McGinnis. If something is the most common situation, how does it require planning or patience? Tech is supposed to require skill.
 
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Sorry, I forgot to label my fun-fact with "Fun Fact:", I'll be sure to not cross such a line in the future to escape such sudden bouts of rage from other users.
"I agree" and stating a random fun fact makes it read as though it's supporting evidence or related to why you agree. Don't know why you read my asking why as a sudden unexplainable bout of rage.
 
Sorry, I forgot to label my fun-fact with "Fun Fact:", I'll be sure to not cross such a line in the future to escape such sudden bouts of rage from other users.

Edit: Paradox's ultimate is a movement ability and the mechanics described to skip an early section of said ability to hasten its efficiency is nothing like OP's post you're correct, Infernus is black and Paradox isn't. The two situations can't be similar.
And now you're editing your response and making it about race? Yikes.
 
I think it's pretty obvious I'm trying to keep this light-hearted here while maintaining my point that you're wrong in saying my comment about paradox's ultimate is all but relevant to this post.
 
LMAO everything you type gives off the inflection a karen would when she's asked to move from a No Parking zone.
I think it's pretty obvious I'm trying to keep this light-hearted here while maintaining my point that you're wrong in saying my comment about paradox's ultimate is all but relevant to this post.
You think the former comes across as trying to keep things light-hearted? Also just checked, Paradox has no special interaction with Time Wall affecting Swap the startup animation or making it cast faster, and there aren't any other threads on the subject.
View attachment TimeWall.mp4
View attachment TimeWallTarget.mp4
 
You think the former comes across as trying to keep things light-hearted? Also just checked, Paradox has no special interaction with Time Wall affecting Swap the startup animation or making it cast faster, and there aren't any other threads on the subject.
View attachment 15932
View attachment 15933
Must have been patched out, I just checked it in sandbox as well.

& Yeah, I think all of it has been light hearted. They're jokes, unfortunately at your expense, but they're jokes.
 
I really don't agree this is balanced, Infernus has been top-tier for a long time and there's little counterplay to him and the even just de-nerfed his dash by it having slow resistance once again. One of the only ways to catch him is with it on cooldown, and even when it is on cooldown he's typically way too strong to deal with without constant CC considering his massive DPS/Sustain combos that he's allowed to have with items for some reason.
 
Must have been patched out, I just checked it in sandbox as well.

& Yeah, I think all of it has been light hearted. They're jokes, unfortunately at your expense, but they're jokes.
There has never been a patch mentioning this, and I've never encountered this in any of my games or testing of Paradox, and nobody has ever mentioned it. You can't just "it's a prank, bro" when you're called out for posting misinformation and "unfortunately at my expense" making "jokes" to try to save face.
 
I really don't agree this is balanced, Infernus has been top-tier for a long time and there's little counterplay to him and the even just de-nerfed his dash by it having slow resistance once again. One of the only ways to catch him is with it on cooldown, and even when it is on cooldown he's typically way too strong to deal with without constant CC considering his massive DPS/Sustain combos that he's allowed to have with items for some reason.
Balance aside, it's just clearly a bug that doesn't add any deep or interesting gameplay dynamic to the game. Regardless of how attached people are to an incredibly minor "tech" there's no reason for people to get so mad about others documenting bugs in the bug report forums. Valve is a company that historically balances around interesting bugs, with the likes of explosive jumping, bunnyhopping, and a host of examples in dota.

Edit: But to clarify, you're absolutely correct.
 
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Are we playing the same game? Infernus is already below average winrate, there's no need to nerf anything.

If people going learn to use this tech to make Infernus OP, only then it will be appropriate time to talk about cutting his legs.
 
Are we playing the same game? Infernus is already below average winrate, there's no need to nerf anything.

If people going learn to use this tech to make Infernus OP, only then it will be appropriate time to talk about cutting his legs.
Balance aside, it's just clearly a bug that doesn't add any deep or interesting gameplay dynamic to the game. Regardless of how attached people are to an incredibly minor "tech" there's no reason for people to get so mad about others documenting bugs in the bug report forums. Valve is a company that historically balances around interesting bugs, with the likes of explosive jumping, bunnyhopping, and a host of examples in dota.
Calling a bug fix "cutting his legs" and assuming that Valve isn't going to try to balance to the best of their ability and compensate if need be is just blatantly ignoring all precedent set by all their previous titles and by all previous changes in this one. There's no meaningful decision making or executional requirement offered by this bug, it doesn't add to the way players interact with Infernus, and if you really cared about his below-average winrate then you would want Valve to be aware of any bugs that may be affecting it (positively or negatively) so they can balance him properly.
 
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I really don't agree this is balanced, Infernus has been top-tier for a long time and there's little counterplay to him and the even just de-nerfed his dash by it having slow resistance once again. One of the only ways to catch him is with it on cooldown, and even when it is on cooldown he's typically way too strong to deal with without constant CC considering his massive DPS/Sustain combos that he's allowed to have with items for some reason.
The balance part of this doesn’t really matter it’s just an unintended bug that should and will be patched out eventually.
 
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