BloodyIron
Member
I'm not seeing a more appropriate area to post feedback/feature improvement requests, so sorry if this isn't where I should be posting it.
That being said...
I really love 3d ping functionality in games lately. Be it Overwatch, or in this case Deadlock.
I bind it to a mouse side-button, and it's great for rapidly bringing attention to something in 3d space to anyone on my team. And in Deadlock this really does bring me value.
However, I wish I had the way to Ping without ever bringing up the Ping Wheel. Namely because I just want a basic Ping functionality, and in the heat of battle, a Ping Menu really gets in the way of just rapidly pointing out time-sensitive information that could mean the difference between life and death. When that Ping Menu comes up, it interrupts my inputs to the game, and often results in no Ping happening at all. So at times I just stop being able to move where I want, take actions, or anything, until the Ping Menu (which I didn't even intend to trigger in the first place) is dismissed. In the heat of battle is the last time I should be wrestling with my GUI like this.
So, this could be addressed a bunch of ways, probably even ways I'm not considering, and I'm open to different solutions, but here's some that come to mind as possibilities:
That being said...
I really love 3d ping functionality in games lately. Be it Overwatch, or in this case Deadlock.
I bind it to a mouse side-button, and it's great for rapidly bringing attention to something in 3d space to anyone on my team. And in Deadlock this really does bring me value.
However, I wish I had the way to Ping without ever bringing up the Ping Wheel. Namely because I just want a basic Ping functionality, and in the heat of battle, a Ping Menu really gets in the way of just rapidly pointing out time-sensitive information that could mean the difference between life and death. When that Ping Menu comes up, it interrupts my inputs to the game, and often results in no Ping happening at all. So at times I just stop being able to move where I want, take actions, or anything, until the Ping Menu (which I didn't even intend to trigger in the first place) is dismissed. In the heat of battle is the last time I should be wrestling with my GUI like this.
So, this could be addressed a bunch of ways, probably even ways I'm not considering, and I'm open to different solutions, but here's some that come to mind as possibilities:
- Ping Menu is a toggle on/off setting in settings. So you can _never_ trigger a Ping Menu no matter what.
- Two binds are possible. One for Ping-Only (without menu) and one for Ping+Menu. So in my case I just use Ping-Only, and leave Ping+Menu unbound. And other gamers can decide which one they want to use to their preference. Or maybe I have a second button for Ping+Menu when I _intend_ to trigger the Ping Menu.
- Some shit about an aggro reset. (Many whelps, left side, handle it!)
- Ping Menu timing settings, so it only comes up after you hold it $timeValue in milliseconds. (seconds is not precise enough IMO, this is built to be a competitive game after all).
- Maybe #4 + #2?
- ???
- Profit