Fathom(Slork) Abilities Suggestion

kurs1ve

Member
Gun: A baton with a blade that has been modified with Ivy's gun.

baton.jpg + 320px-Ivy_Weapon.png

Chompers (Multiple charges): Throw a piranha that will latch onto an enemy nearby and inflict a bleeding effect that causes the enemy to leave a trail of blood as it moves. As Fathom moves along the trail, it receives bonus movement speed and bonus fire rate.
  • T1: +1 Charge
  • T2: +3s Bleed duration
  • T3: Target loses a portion of its weapon damage with each tick of the bleed and Fathom can extract it from the blood trail (temporary effect)
Blade Dance: Fires a harpoon from its waist that latches to a surface and pulls in Fathom while it spins rapidly in a vertical motion with blades extended, slashing enemies in its path. If it is attached to a wall, he can remain suspended in that position.
  • T1: Reduce cooldown
  • T2: Extend range
  • T3: Reduce enemies' bullet and spirit resist
Camouflage: Fathom becomes invisible if idle and out of combat for a short duration. Nearby enemies can see through its invisibility within a certain radius. While invisible, it heals a portion of its max health every second.
  • T1: Reduce the time it takes to go invisible
  • T2: +5% max health regen
  • T3: While invisible, the next shot taken deals bonus spirit damage and nets the enemy in place
Prey Chain: Focus on enemies to connect shackles to them. After channeling, connected enemies are slowly yanked toward Fathom.
  • T1: Extend duration
  • T2: Add one more shackle (from 2 to 3)
  • T3: Shackled enemies cannot use movement abilities or items.
 
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