F14 reads as "left alt" in keybinds

LorentzForces

New member
I use F14 (a key which most keyboards don't have) as my push-to-talk keybind in an external program.

Deadlock seems to pick this up as the "left alt" key. This presents issues when trying to press that key when using abilities in game (as the game interprets it as the "I want to upgrade a skill" button).

I can change these bindings to avoid the conflict, but it also strikes me as non-ideal that the game does anything with the F12+ keys, and it seems like it probably shouldn't do that.
 
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