SingularityMaw
New member
This character idea came to me in a dream. Hopefully you don't find it too derivative, and if you do, tell me about how and why in the comments. So with that, here it is:
Background: Normal person caught in a personal time loop at the same time they are caught in a astral detonation, now constantly exploding violently only to reform later in the day. Escaped the localized part with some assistance, but is still repeatedly being annihilated, stuck. Functionally a ghost, but not really dead.
Appearance: Average person wearing civilian clothing, parts of their body disappearing and reforming in ethereal flames. Emits strange lighting effect at all times.
Archetype: Evasive, Mid-range, Burst character that controls space with movement and large area threat.
Gun: Projectile with above average Fire Rate, lower-end ammo count and reload speed. Has an Alt-fire; low speed, arching explosive.
1- Burst draft
Kicks a small pebble, after a short delay, causes an explosion around it that knocks up slightly and deals Spirit Damage. Can be Recast while in the air to detonate and push enemies back.
2- Old Things
Tosses a flaming object from their pocket in an arching path, dealing Spirit Damage to enemies it passes through. Has two Charges, and if you deal enough damage to struck targets within a short timeframe, regain one Charge. Damage Threshold is split evenly among all struck enemies.
3- Like Candlelight
Passive: Your Dashes are improved, going further and faster. Every few seconds, Dashes and Air Dashes cause you to Flicker, becoming Intangible and Untargetable for less than a second, and cutting your current Reload Time.
4- Meltdown
After a small delay, you Flicker, but cannot shoot or use abilities. After a few seconds, reappear and Detonate around you, dealing Heavy Spirit Damage. This repeats 2 additional times, increasing the explosion Radius and Spirit Damage scaling for each. If you die during Meltdown, delay your death until the final Detonation.
Background: Normal person caught in a personal time loop at the same time they are caught in a astral detonation, now constantly exploding violently only to reform later in the day. Escaped the localized part with some assistance, but is still repeatedly being annihilated, stuck. Functionally a ghost, but not really dead.
Appearance: Average person wearing civilian clothing, parts of their body disappearing and reforming in ethereal flames. Emits strange lighting effect at all times.
Archetype: Evasive, Mid-range, Burst character that controls space with movement and large area threat.
Gun: Projectile with above average Fire Rate, lower-end ammo count and reload speed. Has an Alt-fire; low speed, arching explosive.
1- Burst draft
Kicks a small pebble, after a short delay, causes an explosion around it that knocks up slightly and deals Spirit Damage. Can be Recast while in the air to detonate and push enemies back.
[Tier 1: More Damage]
[Tier 2: After delay, area around explosion deals a portion of the Damage again]
[Tier 3: Reduced Cooldown and larger Radius]
[Tier 2: After delay, area around explosion deals a portion of the Damage again]
[Tier 3: Reduced Cooldown and larger Radius]
2- Old Things
Tosses a flaming object from their pocket in an arching path, dealing Spirit Damage to enemies it passes through. Has two Charges, and if you deal enough damage to struck targets within a short timeframe, regain one Charge. Damage Threshold is split evenly among all struck enemies.
[Tier 1: Slows struck enemies]
[Tier 2: Lower Damage Threshold for Recharge]
[Tier 3: Additional Charge and has a much faster Projectile Speed]
[Tier 2: Lower Damage Threshold for Recharge]
[Tier 3: Additional Charge and has a much faster Projectile Speed]
3- Like Candlelight
Passive: Your Dashes are improved, going further and faster. Every few seconds, Dashes and Air Dashes cause you to Flicker, becoming Intangible and Untargetable for less than a second, and cutting your current Reload Time.
[Tier 1: Gain increased Stamina Recovery after a Flicker]
[Tier 2: Flicker tags enemies around you with a small explosive, damaging them after a delay]
[Tier 3: Greatly Reduced Cooldown and can Dash one additional time]
[Tier 2: Flicker tags enemies around you with a small explosive, damaging them after a delay]
[Tier 3: Greatly Reduced Cooldown and can Dash one additional time]
4- Meltdown
After a small delay, you Flicker, but cannot shoot or use abilities. After a few seconds, reappear and Detonate around you, dealing Heavy Spirit Damage. This repeats 2 additional times, increasing the explosion Radius and Spirit Damage scaling for each. If you die during Meltdown, delay your death until the final Detonation.
[Tier 1: Lowered Cooldown]
[Tier 2: Larger Initial Radius]
[Tier 3: Detonations irradiate the ground for a long duration, reducing enemy Healing and Slowing them within the area]
[Tier 2: Larger Initial Radius]
[Tier 3: Detonations irradiate the ground for a long duration, reducing enemy Healing and Slowing them within the area]