---
Echoing some folks might be too much of focusing on the "Denizens (creep farms)" when there are other a number of other sources to gain souls from.
Before anything else, here is link to most up-to-date match history:
https://statlocker.gg/profile/25016464/matches
On that website, it is possible to also see most of the "Souls by Source"-details in the "Graphs"-section / tap of each match.
It is however currently missing
- Objectives
- "Trophy Collector" is listed as "Zipline"
- majority of "Assist"-income is missing
For the record, I play all the character / heroes / Fates.
And I generally attempt to follow my own basic "core" strategies with all of them.
( refuse the perish / die / not being a fodder / feeding to the opponents;
always be levelling-up while doing "macro"-goals"; etc. ).
Of the sources of souls, my average is 10-20% from the "Breakable Pickups" (boxes, Sinner's Sacrifice, etc.).
And majority (at minimum 50%) from Troopers due to (unfortunately) majority of times having to end up being "the guy" who have to fix / push lanes back to avoid our base being "backdoored".
Extremely rarely my source of souls being Denizens (Neutral Creeps) goes above 10% in a match.
But if I happen to have the power do one within 5-10-seconds while keeping a "macro" flowing
( E.G. Troopers damaging lane "towers" ),
then I'll pocket the neutral camp while I am at it.
To address some other points brought up here:
While I am most certainly not a "professional"-player
(as in, I am neither being paid a tax-deductible salary or other type of income by playing this game),
I for do try to understand the perspective/mentality and follow many of their advices
( see the above earlier references to "not feeding" and "always be gaining souls" ).
However, most glaringly whenever it comes to "professional"-builds and other related things, generally vocal (and popular) ones generally favor shorter-term or otherwise "instant-gratification"-mentality.
Meanwhile a player like me generally goes for "long-term"-investments, "slow and steady".
This is not to say I wouldn't attempt to win the match / session as fast as possible as I do always to win not "stat-pad".
But I just happen to be a player who simply is unable to "rush" things around.
My builds generally favour utility over "instant gratifications":
All the purely "numbers power / buff"-items such as "Bountless Spirit" (for the most part) and "Burst Fire" I simply generally am able to gain via permanent-buff rewards (I.E. "Golden Statue"-buffs).
As for the "Trophy Collector", I simply buy it because of the possibility to give not only good buffs especially to sprint speed and ability range.
But it is extremely convenient to not be missing "single digit" of a soul when needed most.
And what to do when the whole map has been already completely swept and there no possibility to escape from the home base?
Pretty much only solution is to wait for the trooper waves to come closer and collect the souls that way.
In those moments the main importance is still to continue not feed themselves to opponents
(not to mention the layout of the home base in this game is far more favoring to the defenders).
---
Bit of a sidenote for the match "49863391" before possible a snide remark whenever it comes to the build I ised there:
https://statlocker.gg/match/49863391/summary
This is me misreading things plus wanted to do a test, and I should have swapped "Boundless Spirit" way earlier to "Spirit Burn" to make myself more useful at far-end-game.
---
Extra:
Failed to make a better summary / "TLDR"-section to start of this post which would had includes an item such as this:
- Always Be Killing Troopers (ABKT)
(eh, does not have the same ring as "Always Be Killing Bots" (ABKB)" from "Super Monday Night Combat").
Generally Troopers should be more than 50% the cross(-income) souls by the end of the match
( unless of course being on a kill / last-hit spree ).
---