Early Soul Generation Items

liltiptop

New member
Had an idea for an early game item that'll help people grind, but it's a give and take, you could have 3 total (one in each tab of weapon, defense, and spirit) and it'll gain passive soul generation with a small bonus for which tab you chose; and for each tab it'd give a +10% bullet damage, +100 health, and +10% spirit damage respectively.
As for the generation I have a couple ideas:

1)
First off could be just a simple generation of souls, say 1-2 per second per item. These can stack, both the positive and the negatives.
It'll have the downside of reducing how many souls you get for farming minions. Only about 7-8 souls reduced per orb, so it's not going to ruin the lane phase, but allows you to gain souls over time if you're struggling to confirm getting orbs.

2)
Or, you could have the item act so the guardians/walkers give you souls based on how many minions they kill. This would be tied to what lane you start in (the color you get at the start of the game, so it'd be good for the duo lanes) but not the entire map. In this case, the item would generate a percentage of souls from an orb. (Say like 15% for example) and if you chose to get all three items it'd be nearly half of all souls towers would get from minions.
To counter how strong this would be, as well as the usual decreased soul receival like in the other idea, but if you lose your guardian and walker, then the item becomes useless. So it's more of an incentive to keep your lane secured in early-mid game.


The idea is that when you get later in the game, and are more able to farm jungles/get urns/etc., you can sell the item and regain how many souls you get per kill/farm.
I don't want this to just be the required meta item that is super broken and everyone uses into late game, it's just to boost performance if you're struggling in the early game to middle game.


Another reason this would be nice is that you don't have to leave the shop at 2999 souls to just get a little bit more. If you wanted to restrict it, you could have the soul generation end at the nearest hundred, just so people can't AFK.
For example, if you have 99 souls the passive gen goes up to 100; then you need to farm to get it over to 101, in which it'll stop passively giving you souls at 200.


The values will need to be tweaked most likely, but that's the general idea.
Thanks for reading! :)
 
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