Right now, there are 2 options to help reduce CC, debuff remover (which is an upgrade from debuff reducer) and Unstoppable. both of these are solid options but my issue is that there is no cheap counterbuild option vs CC while behind. if your team is getting rolled, its really hard to save up 6300 souls just to be able to break out of CC effects since CC is pretty prevalent.
An item I would like to see is something more like the suzu ability from overwatch as an active, ideally t2 vitality or spirit. maybe only for yourself or only for 1 target, but something that breaks you out of CC and makes you totally immune for a VERY brief amount of time, perhaps 0.33s. enough to cleanse yourself of an impending stun which could be the difference between you getting away or not. It would need a long cooldown like 90+ seconds and maybe come with a drawback like making you stationary OR reducing your movement speed to be fair but i think it would overall be good to help give options against certain comps.
perhaps even if the item is ONLY able to be used on others and not yourself, it could be a good support pickup.
wondering what yall think about this.
An item I would like to see is something more like the suzu ability from overwatch as an active, ideally t2 vitality or spirit. maybe only for yourself or only for 1 target, but something that breaks you out of CC and makes you totally immune for a VERY brief amount of time, perhaps 0.33s. enough to cleanse yourself of an impending stun which could be the difference between you getting away or not. It would need a long cooldown like 90+ seconds and maybe come with a drawback like making you stationary OR reducing your movement speed to be fair but i think it would overall be good to help give options against certain comps.
perhaps even if the item is ONLY able to be used on others and not yourself, it could be a good support pickup.
wondering what yall think about this.