Dynamo's Aurora can't be canceled with the Cancel Ability key, only with the Ability key itself. Pls fixxx

Theatre

Active member
I keep accidentally canceling my auroras because I'm spamming the button to use heal ASAP and I'm used to the ability only being canceled with my completely separate Cancel key.
 
I keep accidentally canceling my auroras because I'm spamming the button to use heal ASAP and I'm used to the ability only being canceled with my completely separate Cancel key.
So if you go settings, you have different cancel button you can use for each hero. Like otehr custome features and more. Hope it helped you...
 
So if you go settings, you have different cancel button you can use for each hero. Like otehr custome features and more. Hope it helped you...
Brother, my title literally says "with the Cancel Ability key". Therefore, you might be able to guess that I know about the Cancel Ability key. I have the Cancel Ability key bound. It does not work on Aurora anymore. That is what I mean when I say that it can't be canceled with the Cancel Ability key. Hope it helped you...
 
So if you go settings, you have different cancel button you can use for each hero. Like otehr custome features and more. Hope it helped you...
It's broken. In its current non functional state, the cancel key "option" is not a feature, it's a bug.
This should've been hotfixed, or reverted, not sure why it's taking so long.
Not being able to press an ability key twice for fear of accidentally cancelling it is very bad.

Take Kelvin per instance,
sometimes you get stunned or silenced and you need to escape asap, so you start spamming Icepath in order to activate it as soon as you get out of stun, only to have it instantly activated/deactivated.

If you press it too early while you're still stunned, it won't activate it.
If you try spamming it to activate it asap, it gets turned on/off.
So you have to be a jedi and press it exactly when the stun runs out, which is unrealistic, or you have to wait longer than the stun's duration, for fear of cancelling it. This effectively makes stuns/silences longer than they should.

Same thing for Icebeam, sometimes I'm trying to catch someone who's just about to run out of range so I spam icebeam, only to get it deactivated.
 
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