Hawf
Member
A close quarters hero based on head-shot mechanics.
Background: A cursed soldier from the trenches of World War One, now a hitman for the Irish Mob of New York. Known for his relentless pursuit of targets, and ruthless execution by shotgun.
Primary Gimmick: He has to carry his decapitated head under his right arm, because of this shots aimed at the plume of smoke coming from his neck do not register as headshots. Players must strike the skull protected under his arm to score bonus headshot damage.
Weapon: Double barrel shotgun. Low base clip size but high close range damage.
Ability 1 - Blood Blind
Sprays blood in an area around him that inflicts enemies hit with a miss chance on their bullet attacks, and at higher levels reduces player vision. (could be a client side inverse sphere effect that physically obscures what an enemy player sees at a distance.)
Ability 2 - Jaunt
Dashes forward with great speed, any enemies struck during this dash are knocked back and briefly slowed, and at higher levels can be even be stunned. Used to initiate or chase down fleeing targets, can also double as an escape.
Ability 3 - Hunter's Tally (Passive)
Anytime Dullahan lands a headshot, gain a small scaling percentage buff to your attacks that lasts up to 12 seconds. Encourages chaining headshots together for increasingly powerful attacks.
Ability 4 - Crom's Due
Dullahan casts his skull toward a highlighted enemy hero, cursing them for a short time. If the target dies while under the effect Dullahan permanently gains a damage buff. If Dullahan dies while missing his skull, the targeted hero gains the damage bonus instead. (Legion Commander rules) At higher levels, kills could yield more souls.
General playstyle should be aggressive, encourage running in close to isolate and pick off enemy heroes from their teammates. Shotgun pellet spread should help increase the probability of landing shots to enemy player's heads. Jaunt coupled with dashing should enable players to get in and out of combat quickly.
Coordination with teammates to pick off marked enemies should reward players with increasing power scaling over the duration of a match.
Should be a simple hero to pick up, but tricky to master.
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