pressnifty
New member
OPENING WORDS
This is an imagining of a Druid style character. Is character would play in the backline and support your team from a distance by placing walls to cut off enemy escape or buy allies time to escape. give a shield and do AOE damage, or place a tree to heal your team and provide cover for your team. If push comes to shove, use your ult to deal devastating damage and cut through map geometry.
GUN
Shoot a spray of seeds rapidly.
DPS: 56.6
BULLET DAMAGE: 6.82 (+0.098 per boon)
BULLETS PER SEC: 8.3s
AMMO: 15
RELOAD TIME: 2.78s
BULLET VELOCITY: 470m/s
LIGHT MELEE: 50 (1.8 per boon)
HEAVY MELEE: 120 (+4.2 per boon)
FALLOFF RANGE: 20m - 58m
Melee's scale far more than other hero's. This is to encourage building into your gun which scales your melee damage.
VITALITY
HEALTH: 700
HEALTH REGEN: 2
MOVE SPEED: 6.5m/s
SPRINT SPEED: 1.6/ms
DASH SPEED: 0.75
STAMINA: 3
STAMINA COOLDOWN: 4.5s
WALLFLOWER

This is your main damage tool that scales off both spirit and melee damage. This means building for any source of damage will increase your overall damage. The T2 spikes your damage by increasing your wall uptime. The T3 spikes your wall's ability to scale off your melee/gun damage, so if you are building gun damage the T3 of Wallflower is an important investment early on.
Your walls health scales off your vitality investment, enabling you to build greens to increase your overall survivability and ability to use your walls to tank damage.
TREE WHISPERER

Tree Whisperer is your heal ability that can be used to dodge scary enemy abilities. Your heal does 105 heal over its duration, which can be useful to invest 1 AP into it in lane for more uptime.
With Boundless Spirit you heal 189 or 243 with Superior Duration.
After T3, with Boundless Spirit you heal 231 or 297 with Superior Duration.
This ability could be used to shield you and allies from a Lash Ult, or raise a Yamato using her 1 to disturb her aim, or pushing up and away an Ulting Dynamo with enough ability range investment, or pushing an ally out of an enemy Paradox's LOS after being swapped, etc. You could also push up an ally being jumped by enemies up to safety in the rooftops to enable them to escape or push enemies into the air before breaking the tree to leave them exposed and vulnerable.
GARDEN BED BARRIER

If barrier is broken, move speed and stopping rose garden trail.
This is a Support/Survivability tool along with Spirit Damage with both being enhanced by Duration.
T3 is a massive spike in DPS capabilities as it gives duration and move speed, allowing you/the ally that is given the shield more time to cover more ground with the trail and for a longer time. This enables mobile characters to wreak havoc with their shield.
Enemies are also encouraged to shoot the ally with the shield to stop the rose garden path, allowing it to synergise with tank heroes.
This ability can also be used as a map traversal ability as the duration and move speed lasts a significant amount of time to let you travel better.
WORLD EATER

Structures cannot fall into the hole.
Druid's Ult shuts down enemies and force them out of an area with large damage and a stun.
This ability is best used during busy teamfights to force enemies out of an area. It can also be placed preemptively behind an enemy to force them to fight you or run into the worm's path.
The worm deletes map geometry, allowing enemies to freely escape from tight spaces back to safety, or exposing an enemy attempting to escape. If you are in map geometry when it respawns your pushed to the closest place players can stand on the map.
The T3 is a massive spike in damage, where enemies hit by the ult are forced into the hole as they're hit with the stun while airborne, flinging them out and exposing them to harm. This hole also helps allies by returning them back to your team and to safety.
BUILD IDEAS
Support Spirit

Gun/Spirit Hybrid

CLOSING WORDS
Wanted to make a hero that played similar to Paige but with some more capability to play as a gun hero with enhanced melees. I feel this hero could be more unique by making the ult lower impact and be on a reduced cooldown and cooldown reduction in its AP. This would encourage you to build away from ability cooldown/usage/spirit and more into your gun.
This is an imagining of a Druid style character. Is character would play in the backline and support your team from a distance by placing walls to cut off enemy escape or buy allies time to escape. give a shield and do AOE damage, or place a tree to heal your team and provide cover for your team. If push comes to shove, use your ult to deal devastating damage and cut through map geometry.
GUN
Shoot a spray of seeds rapidly.
DPS: 56.6
BULLET DAMAGE: 6.82 (+0.098 per boon)
BULLETS PER SEC: 8.3s
AMMO: 15
RELOAD TIME: 2.78s
BULLET VELOCITY: 470m/s
LIGHT MELEE: 50 (1.8 per boon)
HEAVY MELEE: 120 (+4.2 per boon)
FALLOFF RANGE: 20m - 58m
Melee's scale far more than other hero's. This is to encourage building into your gun which scales your melee damage.
VITALITY
HEALTH: 700
HEALTH REGEN: 2
MOVE SPEED: 6.5m/s
SPRINT SPEED: 1.6/ms
DASH SPEED: 0.75
STAMINA: 3
STAMINA COOLDOWN: 4.5s
WALLFLOWER

This is your main damage tool that scales off both spirit and melee damage. This means building for any source of damage will increase your overall damage. The T2 spikes your damage by increasing your wall uptime. The T3 spikes your wall's ability to scale off your melee/gun damage, so if you are building gun damage the T3 of Wallflower is an important investment early on.
Your walls health scales off your vitality investment, enabling you to build greens to increase your overall survivability and ability to use your walls to tank damage.
TREE WHISPERER

Tree Whisperer is your heal ability that can be used to dodge scary enemy abilities. Your heal does 105 heal over its duration, which can be useful to invest 1 AP into it in lane for more uptime.
With Boundless Spirit you heal 189 or 243 with Superior Duration.
After T3, with Boundless Spirit you heal 231 or 297 with Superior Duration.
This ability could be used to shield you and allies from a Lash Ult, or raise a Yamato using her 1 to disturb her aim, or pushing up and away an Ulting Dynamo with enough ability range investment, or pushing an ally out of an enemy Paradox's LOS after being swapped, etc. You could also push up an ally being jumped by enemies up to safety in the rooftops to enable them to escape or push enemies into the air before breaking the tree to leave them exposed and vulnerable.
GARDEN BED BARRIER

If barrier is broken, move speed and stopping rose garden trail.
This is a Support/Survivability tool along with Spirit Damage with both being enhanced by Duration.
T3 is a massive spike in DPS capabilities as it gives duration and move speed, allowing you/the ally that is given the shield more time to cover more ground with the trail and for a longer time. This enables mobile characters to wreak havoc with their shield.
Enemies are also encouraged to shoot the ally with the shield to stop the rose garden path, allowing it to synergise with tank heroes.
This ability can also be used as a map traversal ability as the duration and move speed lasts a significant amount of time to let you travel better.
WORLD EATER

Structures cannot fall into the hole.
Druid's Ult shuts down enemies and force them out of an area with large damage and a stun.
This ability is best used during busy teamfights to force enemies out of an area. It can also be placed preemptively behind an enemy to force them to fight you or run into the worm's path.
The worm deletes map geometry, allowing enemies to freely escape from tight spaces back to safety, or exposing an enemy attempting to escape. If you are in map geometry when it respawns your pushed to the closest place players can stand on the map.
The T3 is a massive spike in damage, where enemies hit by the ult are forced into the hole as they're hit with the stun while airborne, flinging them out and exposing them to harm. This hole also helps allies by returning them back to your team and to safety.
BUILD IDEAS
Support Spirit

Gun/Spirit Hybrid

CLOSING WORDS
Wanted to make a hero that played similar to Paige but with some more capability to play as a gun hero with enhanced melees. I feel this hero could be more unique by making the ult lower impact and be on a reduced cooldown and cooldown reduction in its AP. This would encourage you to build away from ability cooldown/usage/spirit and more into your gun.