kweeks8739
New member
I havent thought as much about what weapon this character would have, but thinking about the rest of the kit it would likely be either an ordinary but fairly weak gun or more of a skillshot longer range one, as the drone has one thats affected by their gun items, but it would likely be even weaker for balance.
they would likely be hacker or scout themed
Abilities
1. Plant bomb - place a bomb on the targeted location that arms after 1s and will explode 0.5s after an enemy enters its AoE, dealing 90(spirit scaling) damage. Charged ability. 8m placement range, 8.5m explosion radius. Can be used on crates, jars, and sinners sacrifice to cause an instant explosion after they are destroyed. Can be cast from drone.
18s cooldown
8s duration
1. Upgrade 1 (1AP) : -0.5 arm time
2. Upgrade 2 (2AP) : +25 explosion damage and +3s bomb duration
3. Upgrade 3 (5AP) : Can be placed on allies, and doing so provides them a 100(spirit scaling) barrier that immediately explodes the bomb upon breaking.
2. Transmitter - place a transmitter on the ground that has 200 health and reveals enemies on the minimap within 15m, and increases allies resistances by 10%. Your drones range is also extended to 30m around any transmitters. 15m placement range, creates an audible ping and visual effect every 3s. Charged ability.
40s cooldown
16s duration
1. Upgrade 1 (1AP) : +7.5m reveal range, -5s cooldown
2. Upgrade 2 (2AP) : +6s duration and range now scales with spirit power.
3. Upgrade 3 (5AP) : Drone can now use this ability
3. Drone - Release your drone from your back and take control of it, it has freeflight, 30% of your max hp, and can be buffed as a player, its gun is affected by your gun items and it is able to use the "Plant bomb" ability. The drone cannot leave 50m of you for longer than 5 seconds without breaking. You can toggle between yourself and the drone control by using the ability, holding the ability detonates the drone, and cuts 20% of the cooldown off.
The drone has regeneration scaling with your spirit scaling, and upon destruction must regenerate to full health before being spawnable again, the drone has doubled health regeneration when on your back or being rebuilt. Excess healing you receive is redirected to the drone at 30% the rate.
1. Upgrade 1 (1AP) : +2.5m/s drone speed and +3hp/s base drone regeneration.
2. Upgrade 2 (2AP) : The drone can be sent out once it has at least 75% health, and gains an additional 10% of your max health as barrier upon being sent out for 12s
3. Upgrade 3 (5AP) : You can now use items from the drone
4. Supply drop/Air support -
If cast from player, cause a supply drop to fall on a targeted location after 3s in a 14m AoE, allies in the area once the drop comes are cleansed of all debuffs and healed for 150(spirit scaling)
OR
If cast from drone, gain 3 air support ammo on use, each will cause a bomb to fall on the targeted location after a 1s delay in a 8m AoE, each dealing 100(spirit scaling) damage.
180s cooldown
1. Upgrade 1 (1AP) : -20s cooldown
2. Upgrade 2 (2AP) : -1s Supply drop delay & +3m AoE, +1.5m AoE for air support.
3. Upgrade 3 (5AP) : +80 healing and -20s cooldown on supply drop, +40 damage and +1 ammo for air support.
they would likely be hacker or scout themed
Abilities
1. Plant bomb - place a bomb on the targeted location that arms after 1s and will explode 0.5s after an enemy enters its AoE, dealing 90(spirit scaling) damage. Charged ability. 8m placement range, 8.5m explosion radius. Can be used on crates, jars, and sinners sacrifice to cause an instant explosion after they are destroyed. Can be cast from drone.
18s cooldown
8s duration
1. Upgrade 1 (1AP) : -0.5 arm time
2. Upgrade 2 (2AP) : +25 explosion damage and +3s bomb duration
3. Upgrade 3 (5AP) : Can be placed on allies, and doing so provides them a 100(spirit scaling) barrier that immediately explodes the bomb upon breaking.
2. Transmitter - place a transmitter on the ground that has 200 health and reveals enemies on the minimap within 15m, and increases allies resistances by 10%. Your drones range is also extended to 30m around any transmitters. 15m placement range, creates an audible ping and visual effect every 3s. Charged ability.
40s cooldown
16s duration
1. Upgrade 1 (1AP) : +7.5m reveal range, -5s cooldown
2. Upgrade 2 (2AP) : +6s duration and range now scales with spirit power.
3. Upgrade 3 (5AP) : Drone can now use this ability
3. Drone - Release your drone from your back and take control of it, it has freeflight, 30% of your max hp, and can be buffed as a player, its gun is affected by your gun items and it is able to use the "Plant bomb" ability. The drone cannot leave 50m of you for longer than 5 seconds without breaking. You can toggle between yourself and the drone control by using the ability, holding the ability detonates the drone, and cuts 20% of the cooldown off.
The drone has regeneration scaling with your spirit scaling, and upon destruction must regenerate to full health before being spawnable again, the drone has doubled health regeneration when on your back or being rebuilt. Excess healing you receive is redirected to the drone at 30% the rate.
1. Upgrade 1 (1AP) : +2.5m/s drone speed and +3hp/s base drone regeneration.
2. Upgrade 2 (2AP) : The drone can be sent out once it has at least 75% health, and gains an additional 10% of your max health as barrier upon being sent out for 12s
3. Upgrade 3 (5AP) : You can now use items from the drone
4. Supply drop/Air support -
If cast from player, cause a supply drop to fall on a targeted location after 3s in a 14m AoE, allies in the area once the drop comes are cleansed of all debuffs and healed for 150(spirit scaling)
OR
If cast from drone, gain 3 air support ammo on use, each will cause a bomb to fall on the targeted location after a 1s delay in a 8m AoE, each dealing 100(spirit scaling) damage.
180s cooldown
1. Upgrade 1 (1AP) : -20s cooldown
2. Upgrade 2 (2AP) : -1s Supply drop delay & +3m AoE, +1.5m AoE for air support.
3. Upgrade 3 (5AP) : +80 healing and -20s cooldown on supply drop, +40 damage and +1 ammo for air support.