fyrispojken
New member
Drifters Stalker's Mark says "While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back."
Either this skills description needs to be changed or the entire skill needs to be re-coded, and this is why:
When drifter re-activates his Stalker's Mark he doesn't instantly appear behind his enemy. He instead becomes invisible and sort of immune to damage but not entirely and flies behind his enemy before re-appearing.
I've had instances where I re-activate Drifter's Stalker's Mark and begin my "teleportation" and then get stunned by Pages ultimate ability halfway to my targeted enemy.
Wraith's Project Mind travel appears to work the same way as drifters, where she enters a traveling "invulnerable" state during her teleport. I have not tried if Pages ultimate also interrupts Project Mind yet.
It could be argued that this is how teleport works in Deadlock, which I think different people will agree or dissagree with.
Regardless, the fact that both skills have the same functionality and Drifter's Stalker's Mark very clearly states:
"Instantly appear behind their back" this needs to be changed.
Things like this are very easy to overlook but can be very annoying to many.
Just to add another thing, please add TAGS to abilities so that you can know which items do or don't work against a certain champions abilities. In today's version of the game it's very hard to know if an item such as slowing hex would work against a champions abilities since every ability has different wording when it comes to abilities that make them travel.
Yamato: Reels herself to enemies.
Ivy: Takes flight.
Wraith: Teleports.
Rem: Jumps to an ally.
Lash: Pulls himself through the air.
Etc etc..
Make it more obvious what skills mean by adding tags or add another kind of indicator for what the skill does.
I should state that I come from playing a certain hack'n'slash game that is very particular about the wording when it comes to everything in the game. This is a very good thing in the long run in order to make it clear to players how skills and other things in the game works. Instead of having to test and figure these things out along the way, players could actually read the description in the game and understand how they work.
Either this skills description needs to be changed or the entire skill needs to be re-coded, and this is why:
When drifter re-activates his Stalker's Mark he doesn't instantly appear behind his enemy. He instead becomes invisible and sort of immune to damage but not entirely and flies behind his enemy before re-appearing.
I've had instances where I re-activate Drifter's Stalker's Mark and begin my "teleportation" and then get stunned by Pages ultimate ability halfway to my targeted enemy.
Wraith's Project Mind travel appears to work the same way as drifters, where she enters a traveling "invulnerable" state during her teleport. I have not tried if Pages ultimate also interrupts Project Mind yet.
It could be argued that this is how teleport works in Deadlock, which I think different people will agree or dissagree with.
Regardless, the fact that both skills have the same functionality and Drifter's Stalker's Mark very clearly states:
"Instantly appear behind their back" this needs to be changed.
Things like this are very easy to overlook but can be very annoying to many.
Just to add another thing, please add TAGS to abilities so that you can know which items do or don't work against a certain champions abilities. In today's version of the game it's very hard to know if an item such as slowing hex would work against a champions abilities since every ability has different wording when it comes to abilities that make them travel.
Yamato: Reels herself to enemies.
Ivy: Takes flight.
Wraith: Teleports.
Rem: Jumps to an ally.
Lash: Pulls himself through the air.
Etc etc..
Make it more obvious what skills mean by adding tags or add another kind of indicator for what the skill does.
I should state that I come from playing a certain hack'n'slash game that is very particular about the wording when it comes to everything in the game. This is a very good thing in the long run in order to make it clear to players how skills and other things in the game works. Instead of having to test and figure these things out along the way, players could actually read the description in the game and understand how they work.