Skely
New member
Hi,
Let’s talk about how you envision the skin system. Do you think it will be like in Dota, where you can buy up to seven items for one character, or will it be more like one skin equals one character? We can really dream big here.
Imagine skins for weapons, charms, breaking characters down into components and dressing them up in endless combinations of colors and styles. Maybe even selling just individual paint elements, which would allow for billions of customization options across different characters. Or perhaps Valve will give skin creators complete freedom, allowing for maximum experimentation. Just imagine skins with the same quality levels as in CS, with conditions like Field-Tested, etc., and skin floats, so those into trading could have even more fun ( followed by a 7-day trade ban, of course
).
It would be awesome to see something like an Infernus + Bebop skin where creators have full freedom to design—a fiery Infernus in a robotic style, with a prosthetic arm that shoots fire instead of a regular hand. This is just a seed of imagination that can grow endlessly!
What are your thoughts on this? Share them with us, and maybe Valve will take some of our ideas into account! :0

Let’s talk about how you envision the skin system. Do you think it will be like in Dota, where you can buy up to seven items for one character, or will it be more like one skin equals one character? We can really dream big here.
Imagine skins for weapons, charms, breaking characters down into components and dressing them up in endless combinations of colors and styles. Maybe even selling just individual paint elements, which would allow for billions of customization options across different characters. Or perhaps Valve will give skin creators complete freedom, allowing for maximum experimentation. Just imagine skins with the same quality levels as in CS, with conditions like Field-Tested, etc., and skin floats, so those into trading could have even more fun ( followed by a 7-day trade ban, of course

It would be awesome to see something like an Infernus + Bebop skin where creators have full freedom to design—a fiery Infernus in a robotic style, with a prosthetic arm that shoots fire instead of a regular hand. This is just a seed of imagination that can grow endlessly!
What are your thoughts on this? Share them with us, and maybe Valve will take some of our ideas into account! :0
