Stark Trist
New member
This item's role is similar to Heal Bane in that it should provides some utility against "boss fights" and is good for teams playing from behind.

Highlights/Role:
Notable Hero Interactions(Buffs/Counters):
Additional Note: Respawn Time Reduction is applied before Rejuvenator.
Respawn Time = (BaseTime - DreamCatcherReduction) * RejuvReductionFraction

Highlights/Role:
- The Stamina Recovery reduction scales so that it's still relevant in the later part of the game provide. This should provide a decent counter to high mobility heroes. In general this item should cancel out extra stamina in the early game and (if building spirit) cancel out superior stamina in the mid/late game.
- The Respawn Time stacks on assists and kills:
- This makes solo kills less valuable then when in a team fight situation. Team fights can grant multiple stacks per kill. I think this Item is favorable for teams playing from behind for this reason.
- Max Stacks 3:
- Value is not added for players who are already doing well. This should make this item less useful for players doing well.
- Since the stack limit is so low, team fight added "value" remains relevantly fair. Consider a fight that trades of 3 for 5 players. Players on both teams could max out their stacks in that fight, but that is a countered snow-ball mechanic in that it doesn't favor the winning team more than the losing team in most cases. Additionally, the losing team is granted the value immediately whereby the winning team might not be getting value from the stacks at all.
- Since the respawn time is a flat reduction, maxing out at -18 seconds, this item doesn't provide a huge advantage to an attacking team, due to the travel distance. I think it is far more useful for a defending team as a reduced respawn on a critical team fight hero could save an objective or two if they were caught out early.
Notable Hero Interactions(Buffs/Counters):
- *Supports: This item is great for anyone doing a support build as they are most likely to die often in a team fights and benefit from the respawn time.
- McGinnis Turret: She has a lot of great choices for spirit items, but this might be exceptionally helpful with her on a spirit build.
- Warden: With his other stamina related abilities this is probably really great on him.
- Sinclair: I am not good with this hero. But I feel like it's a good fit with his flavor of mobility and many sources of spirit damage.
- Yamato, Vindicta, Shiv, Pocket, Paradox, Mcginnis, Lady Geist, Holliday, Grey Talon, Abrams: All of these heroes need mobility and dash/air jump often. This item probably hurts them quite a lot.
Additional Note: Respawn Time Reduction is applied before Rejuvenator.
Respawn Time = (BaseTime - DreamCatcherReduction) * RejuvReductionFraction