Doorman's T3 Luggage Cart Stun Exploit.

Red_Hatkins

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So for context, I was in a game against a Doorman and managed to get hit by the Luggage cart. Thankfully I had de-buff reducer, so my displacement cc duration ended before the cart hits the wall..... only to be stunned anyways

Turns out, there is an exploit with the T3 where even if you manage to stop yourself being carried away by the cart, SO LONG as the cart hits a wall and you were previously within the cart, the stun will still apply to you.
Untitled video - Made with Clipchamp (6).gif

In this demonstration, I had Infernus equipped with De-buff Remover/Weighted Shots.
Despite him clearly escaping the cart before it hits the truck, the stun is still applied regardless.

I truly do not believe this was intended. As it appears to me that this ability is intended to work the same way as Abram's Charge. I imagine the ability currently works by flagging the enemy player when they are carried by the cart to indicate who the stun should apply to.

The problem is that this flag does not disappears when the displacement cc passive ends, but rather when the cart entity disappears. An easy fix would be de-flagging the hit-target from the Luggage's Cart stun once the displacement cc duration ends, That way the stun is ONLY applied to those stuck in the cart.

That said, this bug isn't too severe and can be iron-out in the next balance patch while the dev team focuses on other aspects of deadlock to fix and fine-tuned.​
 
This is due to Debuff Remover not removing you from the Carts carry list, similar to Abrams shoulder charge where if you invuln or escape shoulder charge somehow you will still be stunned if Abrams meets a wall. It's not too big of a deal but it would be nice if these types of mechanics would be normalized.
 
This is due to Debuff Remover not removing you from the Carts carry list, similar to Abrams shoulder charge where if you invuln or escape shoulder charge somehow you will still be stunned if Abrams meets a wall. It's not too big of a deal but it would be nice if these types of mechanics would be normalized.
Wait is that so? In all my time playing abrams I've never experience this exploit before on his end.
In that case, it seems evident that they must've carry over the code from Abram's Charge nearly 1 to 1 over to the Doorman's Luggage cart.
Hopefully whenever they do choose to address this, they don't accidentally fix one but forget about the other.
 
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