Doorman's "close door" function should respect alternate cast

Currently, Alternate Cast settings (Double Tap or Press and Hold) only apply to the placement phase of the ability. Once a pair of doors is successfully linked, the game reverts to a "Single Tap" logic for closing them.

This creates a high risk of accidental closure. A slight graze of the key while maneuvering near the doors instantly collapses the link, often trapping teammates or wasting the cooldown.

Instead, the "Close Door" command should respect the user’s selected Alternate Cast profile at all times.

For example, if a player has "Hold to Alternate Cast" enabled, closing an active pair of doors should require that hold input. This ensures that the logic for "removing" the ability is consistent, whether you are canceling a single misplaced door or closing a completed link.
 
Currently, Alternate Cast settings (Double Tap or Press and Hold) only apply to the placement phase of the ability. Once a pair of doors is successfully linked, the game reverts to a "Single Tap" logic for closing them.

This creates a high risk of accidental closure. A slight graze of the key while maneuvering near the doors instantly collapses the link, often trapping teammates or wasting the cooldown.

Instead, the "Close Door" command should respect the user’s selected Alternate Cast profile at all times.

For example, if a player has "Hold to Alternate Cast" enabled, closing an active pair of doors should require that hold input. This ensures that the logic for "removing" the ability is consistent, whether you are canceling a single misplaced door or closing a completed link.
This should be posted privately. Only ideas that are completely not in Deadlock are to be posted publically.
 
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