Doorman Doors

TuckerBane

New member
Doors do not effect bullet range calculations:

Repro: Buy close range, shoot an enemy through a long range door, step through the door and shot them again, note the damage difference

Damage falloff, close range, sharpshooter, etc, seem to use distance on map rather then ray-cast distance, meaning that shots through doors often count as "long range" even when visually they're at point blank range. I guess this could be intentional doorman point-blank sniper tech? But it feel like a bug.


Enemies mid door can be shot through:

Repro: Make one door. Cart an enemy so it collides with that door. Try and shoot different parts of them through the door. Note that some of them fly through the target


Door placement is finicky:

Repro: Try and place a door on a surface with uneven parts. Note that it's very annoying.

Not really a bug, but if you held on to the last valid door placement for like a half second/5 degrees of movement and used that for placement and visuals, keeping the rest of door placement the same (or another similar change, I don't know the technical innards of how you place doors) Doorman would be so much more fun you'd probably have to nerf him.
 
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