Doorman Door Bugs (?)

1) Rescue beam does not work as you would expect. If it's within sight, it will upon moving through door to drag them, change the direction the character is going to. If out of sight, then it will stop pulling, meaning you can't continue pulling them through the door. You also can't rescue beam someone through the wall. I believe this is also the same with applying a barrier or an item through a wall. Would be cool to drag someone out through a door and save them.

2) Enemy ultimates do not travel through the wall. That means you can watch a dynamo ult through the door, as if he's trying to ult you, but instead not as you are behind the door. This means you can visually be in the ult, but geometrically be away due to being outside via the door where the ultimate is taking place.

3) Staring through the doors cause a bit of lag/performance issues. Not majorly.

4) Looking through an infinite doorway will cause it to render the wall textures instead. Perhaps this is a safe guard, but perhaps a work around is in order?
 
I believe this is also the same with bebop's hook, so perhaps treating the door itself as an extension to you, to then jump cut into the other side of the door?
 
I just provided a video example of the rescue beam issue. you also cant activate any "point and click" item through the door either such as slowing hex. hope it gets addressed because It would be really fun to play rescue doorman.
 
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