Doorman Cart Collision Weirdness

Green Gazebo

New member
View attachment 2026-03-30 23-23-57.mp4
View attachment 2026-03-30 23-28-50.mp4

Just a few weird collisions with the cart I've found while playing a large amount of doorman. I basically one-trick him and these have come up a surprising amount of times in games. The first one is a weird interaction with some of the slopes on the outside of the church, obviously not present on the other side of the map as the fire station is there instead. It seems to happen when the cart hits the edge of the little bits sticking out at a certain angle. It's not crazy easy to do but also not too precise to the point where it's happened at least a half dozen times in my games, if carrying a player they're taken with the cart up to the top and stunned there, unfortunately if the cart runs out of distance though you just don't get the stun. This has usually happened with flyers being next to the rooftop above the guardian and me carting them from the roof. It doesn't seem to happen if it's purely on the ground, only if the cart is airborne by a little bit.

The second one could not be a mistake although it seems inconsistent to me compared to how the cart reacts with similar ledges. The small 'railings' on the blue lane bridge specifically on the stair portions act as a large enough wall to completely stop the cart. This would be fine although they do visually seems a bit to small to do so, but the same railing at the flat part of the bridge doesn't stop the cart at all, it goes right over. Similarly I show in the clip while trying to climb a ledge from a slope, the cart seems to be able to jump up a distance that seems larger than the railings do. It's stopped me from carting enemies into my guardian from the bridge many times, and while it does count as hitting a wall it's very jarring while it happens. As shown by the clip it seems to happen when going upwards on the slope, horizontal, as well as a good amount angled down the slope. (It seems that when it doesn't get stopped it just because the cart has gotten enough air from the angle to just 'jump' over the collision.)


View attachment 2026-03-30 23-43-38.mp4
Another little thing I found while recording the clips. In the baroness on the map (but not on the mirrored side) there is a hitbox that protrudes through the wall that you can actually get up on top of.

Hope these clips help! The first 2 have happened to me multiple times over the course of playing but unfortunately I have no idea what games they were in so I don't have any match ids, sorry.
 
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