the current alt-cast cart for doorman IS a cool idea however it doesnt really have a lot of use.. it's mainly used to troll teammates which can definitely be funny but i think the ability has so much more potential than that! these suggestions COULD be on the base ability or they could be a T2 or T3 upgrade. i think any of these changes would make it way more fun to play with AND against a doorman (useful ally cart means less cart stun spam and more dynamic gameplay)
first idea: it just simply gives a barrier to allies it grabs, which would probably scale with spirit, not the biggest fan of this but its atleast something
second idea: it doesnt grab allies but instead leaves a trail of +movespeed and/or healing behind it for teammates
third idea: instead of the cart initializing FROM doorman and moving towards his crosshair, have the ally cart go from his crosshair TOWARDS him and potentially continuing past him based on how much range the cart has (this might introduce a problem of doorman being able to selfishly cart himself out of situations way too easily, so itd have to be implemented carefully)
fourth idea (my personal favourite): let the ally cart be re-cast to make it switch directions after sending it out! it would almost be like a harder to hit bebop hook that only works on allies ((and can grab multiple allies potentially))
bebop hooking allies to safety is always incredible feeling and i feel like this version of the cart would have a similar feeling and has so much creative potential for games.
p.s being able to cancel doorman's regular cart on a re-cast would also be an amazing touch
thats all, thank you for reading
(posted it on this thread aswell as the private one because im not really sure how this works or which one is correct to post in.. sorry about that!)
first idea: it just simply gives a barrier to allies it grabs, which would probably scale with spirit, not the biggest fan of this but its atleast something
second idea: it doesnt grab allies but instead leaves a trail of +movespeed and/or healing behind it for teammates
third idea: instead of the cart initializing FROM doorman and moving towards his crosshair, have the ally cart go from his crosshair TOWARDS him and potentially continuing past him based on how much range the cart has (this might introduce a problem of doorman being able to selfishly cart himself out of situations way too easily, so itd have to be implemented carefully)
fourth idea (my personal favourite): let the ally cart be re-cast to make it switch directions after sending it out! it would almost be like a harder to hit bebop hook that only works on allies ((and can grab multiple allies potentially))
bebop hooking allies to safety is always incredible feeling and i feel like this version of the cart would have a similar feeling and has so much creative potential for games.
p.s being able to cancel doorman's regular cart on a re-cast would also be an amazing touch
thats all, thank you for reading
(posted it on this thread aswell as the private one because im not really sure how this works or which one is correct to post in.. sorry about that!)