fogofwar1998
New member
//*-- Game Feedback --
Doorman 2nd Spell Doorway
First Door should have duration of 20 second.
If the Second Door isn't activated First Door expires and the spells goes into cooldown.
First Door should have range limit with Second Door.
If Doorman Goes far from First Door the First Door vanishes and goes into cooldown.(Range limit unsure).
Purpose:
Doorway has the same concept of Fountain Hook in DOta 2. It is a play or strategy that ruins fair gameplay.
In a Teamfight Doorman 2nd Spell(Doorway) could easily remove 1-3 Heroes in a TeamFight.
It isn't even about kidnapping heroes and killing them to have an advantage in numbers but pretty much isolation or disposition is too strong of play or concept that makes a winning game to a complete disaster it wasn't a even skill play that makes a player looked like a god.
Doorman 2nd Spell Doorway
First Door should have duration of 20 second.
If the Second Door isn't activated First Door expires and the spells goes into cooldown.
First Door should have range limit with Second Door.
If Doorman Goes far from First Door the First Door vanishes and goes into cooldown.(Range limit unsure).
Purpose:
Doorway has the same concept of Fountain Hook in DOta 2. It is a play or strategy that ruins fair gameplay.
In a Teamfight Doorman 2nd Spell(Doorway) could easily remove 1-3 Heroes in a TeamFight.
It isn't even about kidnapping heroes and killing them to have an advantage in numbers but pretty much isolation or disposition is too strong of play or concept that makes a winning game to a complete disaster it wasn't a even skill play that makes a player looked like a god.