(IGNORE: FIXED) Disconnected from Server: #Player_DisconnectReason_InsecureClient

Fridge

New member
Howdy, returned to the game after the weekend and tried to queue for a game, I got hit with this disconnection error when a game was found.


1752457706971.png

This error occurs when loading into a regular match, hero labs, and even bot matches. Loading into the hero testing tab, explore map tab, or using a console command to load a map did not trigger a disconnect. I have tried verifying the game cache, reinstalling, and checking internet speeds, and nothing is fixing this error. Attached below is the error message in console when I am disconnected from a bot match (I believe its the same message for any disconnect but I could be wrong). Thank you!


Code:
CCitadelClientGCSystem::ConnectToAddress( =[A:1:3375920151:46360] )
[Citadel Client Networking] Steam datagram ticket found to connect to '=[A:1:3375920151:46360]'
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3375920151:46360]), 24 )
[Citadel Play Controller] CCitadel_PlayController::OnMatchFormed
[HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(24) addons() desc(Remote Connect (=[A:1:3375920151:46360]))
[EngineServiceManager] SwitchToLoop remoteconnect requested:  id [24] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1520309823 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #1520309823 (userdata 1)
[NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #1520309823 (userdata 1)
[SteamNetSockets] [#1520309823 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1865278653 pipe 'Fridge'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1520309823
[Networking] Closing 'client' poll group
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] Disconnect client 'Fridge' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 'Fridge' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1865278653 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1865278653 (userdata 0)
[NetSteamConn] Disassociating NetChan Fridge @  (unknown) from Steam Net Connection handle #1865278653 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1865278653
CPlayerVoiceListener::PostSpawnGroupUnload()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 612.740
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 612.742
Destroying bullet handler 000001CE852D57F0
CCitadelBulletManager removed BulletHandler 000001CE852D57F0 (now 0)
CPlayerVoiceListener::GameShutdown()
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
[Client] Tick packet desired receive margin now 35.0ms.  cl_tickpacket_recvmargin_desired=5  cl_tickpacket_desired_queuelength=1.  engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 612.745
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 612.745
[NetSteamConn] Steam Net connection #1865278653 pipe 'Fridge' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1865278653 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3375920151:46360], connection #2587842814 SDR server steamid:90271110607172631 vport 0
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#2587842814 SDR server steamid:90271110607172631 vport 0] Requesting session from ord#108 (162.254.193.77:27030).  Ping = 11 = 10+1 (front+back).  Rank=1 Score=23
[SteamNetSockets] [#2587842814 SDR server steamid:90271110607172631 vport 0] Selecting ord#108 (162.254.193.77:27030) as primary.  (Ping = 11 = 10+1+0 (front+interior+remote).  Rank=1 Score=12)
[SteamNetSockets] [#2587842814 SDR server steamid:90271110607172631 vport 0] Requesting session from atl#240 (162.254.199.180:27024).  Ping = 49 = 30+19 (front+back).  Rank=2 Score=67
[SteamNetSockets] [#2587842814 SDR server steamid:90271110607172631 vport 0] Selecting atl#240 (162.254.199.180:27024) as backup #1 (Ping = 49 = 30+19+0 (front+interior+remote).  Rank=2 Score=52)
[SteamNetSockets] [#2587842814 SDR server steamid:90271110607172631 vport 0] connected
[Client] Sending connect to =[A:1:3375920151:46360]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:3375920151:46360]
[Client] Disconnected from server: NETWORK_DISCONNECT_KICKED_INSECURECLIENT (Secure host does not allow insecure connection.)
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3375920151:46360], handle #2587842814 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #2587842814 (userdata -1)
[Networking] Summary of connection [#2587842814 SDR server steamid:90271110607172631 vport 0]:
[Networking]     End-to-end connection: connected
[Networking]         Remote host is in data center 'ord'
[Networking]         Current rates:
[Networking]             Sent:   0.0 pkts/sec   0.0 K/sec
[Networking]             Recv:   0.0 pkts/sec   0.0 K/sec
[Networking]             Ping:10ms    Max latency variance: ???ms
[Networking]             Est avail bandwidth: 256.0KB/s
[Networking]             Bytes buffered: 0
[Networking]         Lifetime stats:
[Networking]             Totals
[Networking]                 Sent:          2 pkts             376 bytes
[Networking]                 Recv:          2 pkts             361 bytes
[Networking]                 Recv w seq:          1 pkts
[Networking]                 Dropped   :          0 pkts   0.00%
[Networking]                 OutOfOrder:          0 pkts   0.00%
[Networking]                 OOOFixed  :          0 pkts   0.00%
[Networking]                 Duplicate :          0 pkts   0.00%
[Networking]                 SeqLurch  :          0 pkts   0.00%
[Networking]             No ping distribution available.  (2 samples)
[Networking]             No connection quality distribution available.  (0 measurement intervals)
[Networking]             Latency variance histogram not available
[Networking]         No rate stats received from remote host
[Networking]         No lifetime stats received from remote host
[Networking]     Primary router: ord#108 (162.254.193.77:27030)  Ping = 9+1=10 (front+back=total)
[Networking]         Current rates:
[Networking]             Sent:   0.0 pkts/sec   0.0 K/sec
[Networking]             Recv:   0.0 pkts/sec   0.0 K/sec
[Networking]             Ping:9ms    Max latency variance: ???ms
[Networking]             Bytes buffered: 0
[Networking]         Lifetime stats:
[Networking]             Totals
[Networking]                 Sent:          2 pkts             388 bytes
[Networking]                 Recv:          4 pkts             413 bytes
[Networking]                 Recv w seq:          3 pkts
[Networking]                 Dropped   :          0 pkts   0.00%
[Networking]                 OutOfOrder:          0 pkts   0.00%
[Networking]                 OOOFixed  :          0 pkts   0.00%
[Networking]                 Duplicate :          0 pkts   0.00%
[Networking]                 SeqLurch  :          0 pkts   0.00%
[Networking]             No ping distribution available.  (1 samples)
[Networking]             No connection quality distribution available.  (0 measurement intervals)
[Networking]             Latency variance histogram: (1 total measurements)
[Networking]                       <1     1-2     2-5    5-10   10-20     >20
[Networking]                        0       0       0       0       1       0
[Networking]                     0.0%    0.0%    0.0%    0.0%  100.0%    0.0%
[Networking]         No rate stats received from remote host
[Networking]         No lifetime stats received from remote host
[Networking]     Backup router: atl#240 (162.254.199.180:27024)  Ping = -1+19=18 (front+back=total)
[Networking]    
[SteamNetSockets] [#2587842814 SDR server steamid:90271110607172631 vport 0] closed by app, linger requested but not needed (1000) CloseSocket
[NetSteamConn] Removing Steam Net Connection for =[A:1:3375920151:46360], handle #2587842814
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 25 )
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3375920151:46360]), 24'
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(25) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [25] addons []
[HostStateManager] Host activate: Idle (levelload)
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [25] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[Developer] CSceneManager::AddCaptionFile( resource/subtitles/closecaption_english.dat )
CPlayerVoiceListener::GameInit()
Created bullet handler 000001CE852D3AA0 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 000001CE852D3AA0 for weapon 0000000000000000 (now 1)
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2790332813 pipe] connected
[SteamNetSockets] [#3024525998 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=a651198d@loopback:1 <-> server=b4469aae@loopback:0
[Client] Tick packet desired receive margin now 35.0ms.  cl_tickpacket_recvmargin_desired=5  cl_tickpacket_desired_queuelength=1.  engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[NetSteamConn] Associating NetChan Fridge @ loopback:0 (loopback:0) with Steam Net Connection handle #3024525998 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2790332813 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
[Server] Client 0 'Fridge' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10423 (revision 9886550)
[Client] Server Number: 17
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000543 seconds
[Client] Tick packet desired receive margin now 36.2ms.  cl_tickpacket_recvmargin_desired=5  cl_tickpacket_desired_queuelength=1.  engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
    Assists: Meta: N, Account: 2, Hero: 2
    Denies: Meta: N, Account: 5, Hero: 5
    Last Hits: Meta: N, Account: 4, Hero: 4
    Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  Game started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 18.365 msec
[Server] SV:  Sending full update to client Fridge (reason:  initial update)
[Developer] 74. Msg_HltvReplay real-time->real-time
[Developer] 1.16 OnHltvReplay END
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 7.402 KB [6 netframes], outgoing 1.134 KB [5 netframes]
[Networking] Fridge @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
[WorldRenderer] Lightmap version number is out of date! Reverting to dynamic lighting
Encountered unrecognized client entity in portrait map - info_player_start
[SteamNetSockets] [#2587842814 SDR server steamid:90271110607172631 vport 0] Discarding inactive session atl#240 (162.254.199.180:27024).  ConnectionShutdown
[SteamNetSockets] [#2587842814 SDR server steamid:90271110607172631 vport 0] Discarding inactive session ord#108 (162.254.193.77:27030).  ConnectionShutdown
 
Last edited:
Back
Top