I came across this post: Disable Reflex and Use NVIDIA Control Panel FPS, where the author shared screenshots of their tests in CS2. I decided to test this in Deadlock since both games run on Source 2, to see if the results would be similar.
After running some tests, I can confirm the following:
In-game FPS limiting turned out to be the worst solution, both with and without Reflex enabled. All tests were conducted with the Low Latency Mode set to Ultra.
Methods for optimal gameplay:
1. Use the NVIDIA Control Panel to limit FPS to a value slightly above your monitor’s refresh rate (+10 FPS), add the -noreflex launch option, and set Low Latency Mode to Ultra. For more details on how much to limit the FPS, see *here*
2. Play without any FPS limit, add the -noreflex launch option, and set Low Latency Mode to Ultra.
3. For G-Sync users:
Enable Low Latency Mode in Ultra, turn on V-Sync both enabled in the NVIDIA panel, add -noreflex to the launch options, and remove any FPS limits. *With V-Sync and Low Latency Mode set to Ultra, FPS will still be capped effectively
The best way is Method 1, as it increases the 0.1% FPS
These configurations provided the best results in terms of frame time stability and overall performance.
There are still strange 0.1% FPS spikes in the game, usually occurring when interacting with the keyboard/mouse, such as walking or zooming in with the scope. The FPS drops below 90. Hopefully, the developers will fix this.
I've attached screenshots comparing the results, which were measured using CapFrameX:
After running some tests, I can confirm the following:
In-game FPS limiting turned out to be the worst solution, both with and without Reflex enabled. All tests were conducted with the Low Latency Mode set to Ultra.
Methods for optimal gameplay:
1. Use the NVIDIA Control Panel to limit FPS to a value slightly above your monitor’s refresh rate (+10 FPS), add the -noreflex launch option, and set Low Latency Mode to Ultra. For more details on how much to limit the FPS, see *here*
2. Play without any FPS limit, add the -noreflex launch option, and set Low Latency Mode to Ultra.
3. For G-Sync users:
Enable Low Latency Mode in Ultra, turn on V-Sync both enabled in the NVIDIA panel, add -noreflex to the launch options, and remove any FPS limits. *With V-Sync and Low Latency Mode set to Ultra, FPS will still be capped effectively
The best way is Method 1, as it increases the 0.1% FPS
These configurations provided the best results in terms of frame time stability and overall performance.
There are still strange 0.1% FPS spikes in the game, usually occurring when interacting with the keyboard/mouse, such as walking or zooming in with the scope. The FPS drops below 90. Hopefully, the developers will fix this.
I've attached screenshots comparing the results, which were measured using CapFrameX:
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