Deadlock Viewer Mode: A Solution for Dynamic Action Broadcasting

aylarovalik

New member
On various forums, the issue of spectating in Deadlock is being actively discussed, as the high-paced action makes it difficult for viewers to follow the game. However, so far, no optimal solution has been found to address this problem effectively.

Valve already has extensive experience with spectating in Dota 2, but Deadlock presents a different challenge. As the game is a mix of MOBA and third-person shooter, the dynamic action can overwhelm viewers when relying solely on individual player perspectives. I propose implementing a camera system that combines both static and dynamic views. These cameras could be placed at key points along the map lanes or be tied to significant in-game events. This would allow spectators to follow the most important moments clearly, without being overwhelmed by the fast movements and intense action of individual players.

This approach could be inspired by the spectating experience in Dota 2, but tailored to the unique challenges of Deadlock. By implementing automatic switches to highlight the game’s hottest zones and giving casters control over the camera perspectives, viewers could enjoy a more immersive and accessible experience.
 
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