drewjensen2003
New member
Alright, so full disclosure, I have abandoned matches before. If matches are really really bad, and I know I only have a 15 minute penalty, I have quit before. I don't believe I've ever quit a match before that had more than a 15 minute penalty willingly. Around a week ago I quit a bad match when I had a 15 minute penalty. I went into another match sometime after that, but crashed when I was still in lobby - as the Deadlock loading screen came up to enter the match I crashed. I then got this one bug where the game refuses to launch and just says "downloading content" every time I try to launch. So I had to uninstall and reinstall the game to get it to work again. I came back to a 2/3 hour penalty I can't remember. After that I played the game normally, got off, and everything was fine. Except this crash happened, I believe, two more times after this in the last week. I'm now in low-priority matchmaking and banned until tomorrow at 5:40 pm because of these crashes that make me have to uninstall the game. It's only one match of such based on what my game says, but I'm bringing this to your attention because there's a wider bug at play here that makes the game unable to launch. If that bug can't be fixed, why is there no system to detect when the quit happened? I get it's difficult to tell if a quit was a crash or not, but I never even entered the match. Why are players being penalized when the system could, presumably, autodetect if the match had even begun? If laning hasn't even started yet, penalizing players just seems strange. I totally understand if there's a reason the system can't detect this, just thought I should bring it up here.
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