Just some random ideas for items. No hate, idc if they don't even get looked at, I just wanna see more items in the game cause I love how different builds can get. Obviously numbers can be tweaked, I'm not a game balancer surprisingly. I also couldn't think of any spirit items.. sorry.
Item Upgrades:
Intimidating Presence: 6200 (Weapon)
+150hp (ontop of the 150 from hunters)
+15% ammo
Passive:
Hunters aura passives go from 9% -> 12%
In addition, enemies in the radius deal 9% less damage to you, also tripled if they're alone
Gain +1 movement speed per enemy in the radius (max +3 move speed)
Adaptive Surge: 6200 (Vitality)
+200hp
+2 health regen
Passive:
Gain 2 stamina, 750 bullet shield and 600 spirit shield and 2 movement speed when stunned, slept, immobilized etc.
New Items:
Metal Fist: 500 (Weapon)
+15% melee damage
+1 move speed
Brutal Force: 3000 (Weapon)
+30% melee damage
+125hp
Passive:
Landing a heavy melee grants +2.5% (bullet/spirit/melee - idk which) resist, max 25% (10 stacks), lasts 25s
Overdrive: 1250 (Weapon)
-10% Reload Time
Active:
Temporarily gain infinite ammo (forces reload when active is over)
+15% Fire Rate
+20% Bullet Damage
Item Upgrades:
Intimidating Presence: 6200 (Weapon)
- Upgrades from Hunters Aura
+150hp (ontop of the 150 from hunters)
+15% ammo
Passive:
Hunters aura passives go from 9% -> 12%
In addition, enemies in the radius deal 9% less damage to you, also tripled if they're alone
Gain +1 movement speed per enemy in the radius (max +3 move speed)
Adaptive Surge: 6200 (Vitality)
- Upgrades from Reactive Barrier
+200hp
+2 health regen
Passive:
Gain 2 stamina, 750 bullet shield and 600 spirit shield and 2 movement speed when stunned, slept, immobilized etc.
New Items:
Metal Fist: 500 (Weapon)
+15% melee damage
+1 move speed
Brutal Force: 3000 (Weapon)
- Upgrades from Metal Fist
+30% melee damage
+125hp
Passive:
Landing a heavy melee grants +2.5% (bullet/spirit/melee - idk which) resist, max 25% (10 stacks), lasts 25s
Overdrive: 1250 (Weapon)
-10% Reload Time
Active:
Temporarily gain infinite ammo (forces reload when active is over)
+15% Fire Rate
+20% Bullet Damage