hhex733jvklgqm
New member
Hi everyone! I’d like to suggest a couple of mechanics that, in my opinion, could make Deadlock even more exciting.
1. One‑time active items. It could be interesting to introduce a new branch of consumable active items. Here are a few examples:
I also want to highlight the current issue with kill rewards. Taking down a heavily farmed hero often doesn’t feel worth the effort, since the time spent ganking could be used for farming instead. It would be great if the game rewarded players more for successfully hunting down overfarmed opponents, encouraging active play and strategic ganks.
1. One‑time active items. It could be interesting to introduce a new branch of consumable active items. Here are a few examples:
- A smoke item similar to the one in Dota, allowing teams to gank and move unnoticed.
- A paid, limited-use enemy scanner — also inspired by Dota, but balanced around being a consumable resource.
I also want to highlight the current issue with kill rewards. Taking down a heavily farmed hero often doesn’t feel worth the effort, since the time spent ganking could be used for farming instead. It would be great if the game rewarded players more for successfully hunting down overfarmed opponents, encouraging active play and strategic ganks.