[concept] Lobby shop with debt nametags

A choice of up to 3 with (tier numeral in the corner & subtle border check-tell. Cartoonishly large it's legible at) a 4.2k cap for: A subset choice of items to buy as 'debt' (alt T2 grind-quest (G?) item) would pair well with a per-team negative-price "T0" one with gank-me debuff & map UI on going broke. A simple cash register audio would give players some theater (toolategame handouts?)
 
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Definitely only a secondary game mode. Hail Mary: KotH turbo map (posthumous-only shop & players permadebuffed with halved life, half-again gun damage & 4/3rds magic) set on a seaport with a basement boss & millinery-moonwell?
 
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Whichever team's boat full of bottles sets sail first wins. Each time dust settles on the 'hill' an unlit trooper coat-checks up to so many worker overalls onto the winning team's lit ones who then catch & load their buddies. Bottles have separate health bars & troopers spawn rage-buffed when theirs are broken. Early San Francisco visuals balance & bar-raise NYC's
 
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