[concept] Clinkz dips their arrows into the neck stump of a hip-slung severed monster head

Slow projectiles, slow attack speed, small clip (as many as their hand can hold) & lots of lategame damage. Monster giant snake with Vyper antagonizing scratches something

1. Strafe
2. Tar Bomb (disables the on-hit for a cooldown)
3. Death Pact
U. Skeleton Walk (favoring threat over mobility so as to not overcrowd Haze)
 
Actually-a-basic Skeleton Walk Strafes instead of spawning & a T-pose spawn door upgrades Death Pact. This because the ult should really be Spectre's, which let's say upgrades into CK's as well at 5
 
Back
Top