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haplo781

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- Passive aura buffs friendly creeps
- Active aura heals allies and friendly creeps
- Active directs creeps to move to a location and grants a speed/damage boost
- Ult summons a horde of creeps and gives all allies/friendly creeps a massive damage/attack rate boost

For those who can't aim and want to play pure support

Probably a bad idea IDK
 
To put this out there, characters that allow anyone to play the game I.E. low skill required are fine. But that should be a starting point for people, a character that takes little skill should not be powerful. Little input of skill should never beat another character that takes a ton of mechanical skill. Please Valve, do not pull what OW did that ruined their game. Besides that, characters that take low skill but don't carry would be nice, sometimes just going into a game with my brain turned off but still helping is nice.
 
To put this out there, characters that allow anyone to play the game I.E. low skill required are fine. But that should be a starting point for people, a character that takes little skill should not be powerful. Little input of skill should never beat another character that takes a ton of mechanical skill. Please Valve, do not pull what OW did that ruined their game. Besides that, characters that take low skill but don't carry would be nice, sometimes just going into a game with my brain turned off but still helping is nice.
I see no issue with a character that has a low skill floor and a high skill ceiling. Maybe what you're saying is don't make someone so OP that they can carry a game brainlessly, to which end I agree.
 
I see no issue with a character that has a low skill floor and a high skill ceiling. Maybe what you're saying is don't make someone so OP that they can carry a game brainlessly, to which end I agree.
Yup, that's what I mean, having a low-skill floor that still does something, but then a high-skill ceiling that can do something more is great (hard to pull off well but still a good design choice). I just don't want OW 2 in my Valve game where a low-skill hero is innately better than a high-skill character.
 
I see no problem with having a set heroes centered around ability play instead of gun play, but this suggested hero doesn't have mechanically taxing abilities. I think it should have difficult abilities to pull off in order to offset easy gun use. (If that is what you are going for)
 
I see no problem with having a set heroes centered around ability play instead of gun play, but this suggested hero doesn't have mechanically taxing abilities. I think it should have difficult abilities to pull off in order to offset easy gun use. (If that is what you are going for)
Never said anything about ability play being too strong, abilities can still have mechanical skill to allow for them to be strong if the player can pull something off, Characters just shouldn't be able to press a button tho and it's the I win button.
 
I'm very new to the game but I noticed that there's no summoner archetype which is a MOBA staple. And as far as FPS side of things, you have supports like McGinnis or the TF2 Engineer who are more about positioning and abilities.

I thought it might be cool to do a "summoner" who uses the existing minions instead of reinventing the wheel but yeah don't know the mechanics very well at all
 
I'm very new to the game but I noticed that there's no summoner archetype which is a MOBA staple. And as far as FPS side of things, you have supports like McGinnis or the TF2 Engineer who are more about positioning and abilities.

I thought it might be cool to do a "summoner" who uses the existing minions instead of reinventing the wheel but yeah don't know the mechanics very well at all
I don't remember off the top of my head, but if you search around, you can find console commands for spawning heroes that are currently in development. Some of them do seem to fit the summoner archetype.
 
I'm very new to the game but I noticed that there's no summoner archetype which is a MOBA staple. And as far as FPS side of things, you have supports like McGinnis or the TF2 Engineer who are more about positioning and abilities.

I thought it might be cool to do a "summoner" who uses the existing minions instead of reinventing the wheel but yeah don't know the mechanics very well at all
I would very much love this as a character. Either one or both eventually in the future
 
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