Clown car hero

Bexexexe

New member
a clown car full of ghost clowns, who uses a disembodied radio announcer voice with a strong transatlantic accent to speak via its dashboard radio

WEAPON: a hidden-squirtgun flower in a cute little flower pot sitting on the hood near the passenger-side windshield, which fires a continuous stream (either regular water or the classic multicolour endless handkerchief) kind of like Bebop's laser

LIGHT MELEE: the ghost clown in its passenger seat quickly reaches out the side window to swing across the hood with an oversized inflatable baseball bat

HEAVY MELEE: it revs up, passenger brandishing their bat, and peels out for a straight-on impact with its front fender with the passenger swinging the bat across the hood on impact

PARRY: it turns 45 degrees and opens and closes its hood, trunk, and four doors all at once as a counter-impact

ABILITIES: i don't know what they would be yet, but they would all involve its (infinite supply of) ghost clowns using classic clown props to perform dangerous practical jokes or emerging from the car in comedic quantities

ULTIMATE: the car revs up, squealing its tires, and charges quickly forward up to 30m with restricted turn rate
when it impacts a Hero or a wall it violently crashes, dealing melee impact damage to the target, stunning the Clown Car for 3s and making it invulnerable and untargetable for the same duration, and causing the ghost clowns inside to "die" and continuously pratfall out of the car in all directions (each door emitting a ghost clown every 0.3s in a random direction within a 90 degree cone) (44 clowns total, +4 for each 0.3s of buffed duration), with each ghost clown dealing an instance of Spirit damage per Hero as they roll away from the car before fading out of existence
T1: the ghost clown in the driver seat ejects through the windowshield on impact, stunning the target for 2s
T2: the pratfalling ghost clowns apply a 1s Slowing Hex
T3: on impact, the rear trunk pops open, causing a clown horn to fall out of the trunk onto the ground, while a very large ghost clown begins slowly pratfalling out of the trunk; 1.75s later, it finally flops onto the ground causing the horn to honk; 0.25s later, it explodes in a 5m radius, dealing additional Spirit damage and applying a hefty Spirit DOT

WALLJUMPING: where other heroes have their legs magnetise to the wall, the clown car briefly rotates so it looks like it's driving on the wall

TRANSIT RAILS: it drives on them upside-down using its front-right and rear-left wheels ("single-track drifting!!!") as though it's trying to give its flowerpot squirtgun the widest possible angle of attack
 
Ability 1: HAAAAAAAAAAP
Cooldown: 35s
Duration: 4s
Charges: 2
Charge Refresh: 4s
Radius: 6m
It's somebody's birthday, probably! Ghost clowns lean out of the windows, hooting and hollering and honking, spreading joy and dangerous Ghost Confetti everywhere you go! Continuously slows enemies in the affected area and continuously applies the Ghost Confetti debuff, increasing weapon spread by 500% and dealing 30 Spirit damage per second. Clown Car also receives the movespeed slow for the duration. Ghost Confetti has a 4s duration, and the weapon spread debuff decreases linearly to 0 as the remaining duration approaches 50%.
T1: Surprise! Causes a 0.4s knockup on activation in a 3m radius.
T2: Radius increases to 9m.
T3: Clown Car no longer receives the slow debuff.

Ability 2: So A Clown Walks Into A Bar...
Cooldown: 45s
Duration: 5s
Range: 20m
Channeled
Every 0.5s, a ghost clown emerges from one of the rear doors, alternating sides each time, and runs off perpendicular to the car's current facing direction at 10m/s, unaffected by gravity. When it collides with a wall or an enemy, it deals 50 melee damage to the target, recoils backwards over 0.3s, and then pratfalls gravitationally to the ground dealing 100% Light Melee damage in a 2m radius on impact. If a ghost clown reaches maximum range without pratfalling, it disappears.
T1: Pratfall melee damage now stuns for 0.1s.
T2: Each ghost clown's pratfall damage radius individually increases by 1m per second per clown lifetime. Radius bonus scales with Spirit. Ghost clowns now emerge from both sides at once.
T3: Subsequent activations cause the oldest ghost clown(s) to instantly slip on a ghost banana peel and pratfall in place. Now deals 75% Heavy Melee damage.

Ability 3: Showtime!
Cooldown: 90s
Duration: 12s
Radius: 12m
Four ghost clowns hop out of the car with an extravagant flip, one from each door, and begin an obnoxious dance routine, continuously drawing aggro on neutral and enemy NPCs and taking no damage. Does not affect Guardians, Walkers, or Midboss.
T1: One of the ghost clowns brandishes a sign which says "Down With Statues!" Now affects Guardians.
T2: One of the ghost clowns brandishes a sign which says "Walker? I hardly know her!" Now affects Walkers.
T3: The other two ghost clowns each hold up one side of a large sign which says "MIDBOSS? More like MID DROSS!" Now affects Midboss. This sign is 3m x 3m, and blocks projectiles and movement.
 
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