HONEYBADGER は気にしない
New member
My impression is that most heroes in this game can be played as carrys, even support heroes have ways to amp up their dmg big time.
So how about a hero, that buffs their allies (1 active, 1 passive), has a lockdown/stun and an ultimate that transforms them into a Tiger, that lets teammates mount them.
Tiger's grip: Channeling lockdown/stun, medium distance (10 m?). 1.5 sec duration. 20 sec CD
This took me 10 minutes. I have maybe 20 games in this game, so the values might be really unrealistic and/or kind of boring. This is in fact the first time I ever tried something like this. Hope you like it.
So how about a hero, that buffs their allies (1 active, 1 passive), has a lockdown/stun and an ultimate that transforms them into a Tiger, that lets teammates mount them.
Tiger's grip: Channeling lockdown/stun, medium distance (10 m?). 1.5 sec duration. 20 sec CD
- Upgrade: +0.5 sec duration
- Upgrade: +5m cast range
- Upgrade: Affected Enemies take 20% bonus dmg from Clawfoots allies.
- Upgrade: gives the same stats as bullet / spirit resist
- Upgrade: increases range to 20 m (so +5 on this lvl)
- Upgrade: allies within range get 50% of the buff, while Clawfoot gets 50% bonus on all effects (except range)
- Upgrade: +1% / 0.5% per ally/enemy hero within range
- Upgrade: roar slows enemies for 50% for the first second
- Upgrade: Also provides bonus fire rate +30%
- Upgrade: Gives +1 stamina to Clawfoot
- Upgrade: Shared lifesteal between Clawfoot and the rider. 30% bullet, 20% spirit lifesteal.
- Uprgrade: Heals both Clawfoot and the rider if the riding is not cancelled early (so if it runs out) for 20% of the DMG done while riding.
This took me 10 minutes. I have maybe 20 games in this game, so the values might be really unrealistic and/or kind of boring. This is in fact the first time I ever tried something like this. Hope you like it.