Monkey Da King
New member
Very clearly at 26min, Geist locks to me(shiv) without vision and while focusing on someone else. Pretty sure they're using an aimbot at the least.
MatchID: 2366394
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I'll be honest with you, the first second of the first video there convinced me. That was a really weird snap into the wall, like she was tracking through the wall and had to quickly fix it.View attachment 12632
First for context, here is the original moment from Geist's perspective above, and how fast the turns are.
Then my perspective from the moment it happened below:
View attachment 12633
I'll use mimic in the training mode to example. There's a generous cone to her ult so you can definitely catch people with the edge of it. It's not like they couldn't have cast it when I was flying at them and exchanged then, but the important aspect is that they didn't cast it until turning around to react to my character flying above and rotating with the targeted ability tracking from Shiv's execute.
View attachment 12629
In this video I example a few different variations you can see out of the interaction, and the struggle from Geist's ult to find it's target at times. It's a wide cone, but the 180 to grab me while staring at the ground to track my movement behind them is something to pay attention to in the original replay.
View attachment 12631
It convinced me that OP manipulated the video to cut off a half-second right before the video starts, where Shiv's footsteps are clearly audible, and Gheist naturally turns around to check a possible attack vector.I'll be honest with you, the first second of the first video there convinced me. That was a really weird snap into the wall, like she was tracking through the wall and had to quickly fix it.
Yeah, that's fair, I looked more at the snappiness which I wasn't aware the playback did and the fact she just stared at a wall. But It looks like she turned the camera just far enough to check to see if someone was coming from the left.Disclaimer: I have some 1k hours administrating and moderating GoldSource & Source-based servers.
It convinced me that OP manipulated the video to cut off a half-second right before the video starts, where Shiv's footsteps are clearly audible, and Gheist naturally turns around to check a possible attack vector.
The aim doesn't snap to anything because there's nobody in that direction, Shiv is clearly way above, on the upper level. And the snappy movement is caused by the very low framerate of the demo itself — the aim position is continuously updated from events that carry the aim information, like moving mouse or shooting or using precisely aimed abilities; and when there's only mouse/stick movement, the events will be compressed to save the bandwidth, making the aim very janky — you can see this with your own eyes any time outside of the battle on any player.
Same with the wild turn and ult activation. There's not enough frames to see if Gheist had flicked to face Shiv directly.
I've watched a whole bunch of Deadlock demos, and the low framerate causes a lot of jank, such as getting hits through walls and bullets deviating some 30 degrees off the aim.
So this demo comes out as "unpleasantly suspicious" at best. And if Valve's policy is about the same as in the other games, to ban a cheater you need a demo that qualifies as "guilty beyond a reasonable doubt".
I can just post the full video lol, I was saving time because you can just go the replay too and wanted to show what we're talking about, also there's a whole fight happening while I walk up.Disclaimer: I have some 1k hours administrating and moderating GoldSource & Source-based servers.
It convinced me that OP manipulated the video to cut off a half-second right before the video starts, where Shiv's footsteps are clearly audible, and Gheist naturally turns around to check a possible attack vector.
The aim doesn't snap to anything because there's nobody in that direction, Shiv is clearly way above, on the upper level. And the snappy movement is caused by the very low framerate of the demo itself — the aim position is continuously updated from events that carry the aim information, like moving mouse or shooting or using precisely aimed abilities; and when there's only mouse/stick movement, the events will be compressed to save the bandwidth, making the aim very janky — you can see this with your own eyes any time outside of the battle on any player.
Same with the wild turn and ult activation. There's not enough frames to see if Gheist had flicked to face Shiv directly.
I've watched a whole bunch of Deadlock demos, and the low framerate causes a lot of jank, such as getting hits through walls and bullets deviating some 30 degrees off the aim.
So this demo comes out as "unpleasantly suspicious" at best. And if Valve's policy is about the same as in the other games, to ban a cheater you need a demo that qualifies as "guilty beyond a reasonable doubt".