This hero is focused on the strengths of dashing down and dash jumping, like how Vyper plays to the strength of using the slide mechanics.
Ability 1: Head Stomp/Spring Jump
Charged ability
Using this ability in the air propels Flamingo directly downward. If you land on an enemy hero or npc, deal spirit damage and propel yourself upward off of them with full air control similar to Holiday’s bounce pad. Each time you use this ability before touching the ground will grant you a stacking spirit power buff that cancels when landing on the ground. If used on the ground or if landing on the ground, deal spirit damage in a small radius around yourself that knocks people back.
Tier upgrades will allow this ability to also occur when dashing downwards, (double tapping the crouch button while in the air), and will functionally allow you to use this ability until you run out of stamina.
The idea of this ability would be to get above people to dash down onto their heads, chaining these jumps until you run out of charges/stamina
Ability 2: Trapeze
Summons a floating trapeze bar at your position that allows you to grab on. This would last for about 20 seconds or so. Grabbing onto this bar will let you replenish your stamina and let you keep your stacking spirit power buff without touching the ground. Dash jumping into the trapeze will cause heroes to swing on it and gain extra vertical height. This handle can be used by both team mates and enemy heroes. Not only is this useful to Flamingo to help position themself or ambush enemies, but could be used with someone like Holiday to time her bounce pad explosion better or for Lash to gain more height, ect.
Tier upgrades would increase the amount of time it stays, and would grant a shield when someone grabs it for the first time.
Ability 3: Passive Dash Jump Boost
Flamingos dash jumps cause them to leap higher into the air at a more horizontal/vertical angle and distance then normal dash jumps, allowing them to get above heroes easier.
Tier upgrades would extend the range of dash jumps and give a shield when dash jumping. I feel like you would also get a natural buff to spirit similar to Arcane Surge.
Ultimate:
I’m not really sure what their Ultimate would be but I have some ideas:
I feel like their gun would have to be one with high velocity bullets as you're dashing and flying around in the air a lot.
I feel like you would build items like Mystic Slow to keep characters under you.
Anyway that’s my Trapeze artist themed hero. I imagine them front/back flipping when dash jumping and hanging upside down on the trapeze. I think they would be jolly/upbeat hero. Could straight up be Mario and just be some mystical chubby guy from Brooklyn.
Ability 1: Head Stomp/Spring Jump
Charged ability
Using this ability in the air propels Flamingo directly downward. If you land on an enemy hero or npc, deal spirit damage and propel yourself upward off of them with full air control similar to Holiday’s bounce pad. Each time you use this ability before touching the ground will grant you a stacking spirit power buff that cancels when landing on the ground. If used on the ground or if landing on the ground, deal spirit damage in a small radius around yourself that knocks people back.
Tier upgrades will allow this ability to also occur when dashing downwards, (double tapping the crouch button while in the air), and will functionally allow you to use this ability until you run out of stamina.
The idea of this ability would be to get above people to dash down onto their heads, chaining these jumps until you run out of charges/stamina
Ability 2: Trapeze
Summons a floating trapeze bar at your position that allows you to grab on. This would last for about 20 seconds or so. Grabbing onto this bar will let you replenish your stamina and let you keep your stacking spirit power buff without touching the ground. Dash jumping into the trapeze will cause heroes to swing on it and gain extra vertical height. This handle can be used by both team mates and enemy heroes. Not only is this useful to Flamingo to help position themself or ambush enemies, but could be used with someone like Holiday to time her bounce pad explosion better or for Lash to gain more height, ect.
Tier upgrades would increase the amount of time it stays, and would grant a shield when someone grabs it for the first time.
Ability 3: Passive Dash Jump Boost
Flamingos dash jumps cause them to leap higher into the air at a more horizontal/vertical angle and distance then normal dash jumps, allowing them to get above heroes easier.
Tier upgrades would extend the range of dash jumps and give a shield when dash jumping. I feel like you would also get a natural buff to spirit similar to Arcane Surge.
Ultimate:
I’m not really sure what their Ultimate would be but I have some ideas:
- A powerful Majestic Leap that lets her go very far.
- Maybe to go off of this she walks in the air in an arch to the other side of the map (kinda like Ivy's ult but in an arch), letting you look for targets below.
- Box or cylinder that restricts heroes under you, abilities and gun can go through but people cannot
- Slow camera movement for other team
- Maybe she straight up flies/walks around on air so you can stack up massive spirit buffs
I feel like their gun would have to be one with high velocity bullets as you're dashing and flying around in the air a lot.
I feel like you would build items like Mystic Slow to keep characters under you.
Anyway that’s my Trapeze artist themed hero. I imagine them front/back flipping when dash jumping and hanging upside down on the trapeze. I think they would be jolly/upbeat hero. Could straight up be Mario and just be some mystical chubby guy from Brooklyn.