J joshuaelm New member Jul 31, 2024 #1 It appears to look as intended when game is paused. The issue is with Depth of Field. My rendering api is DX11 with a AMD 6000 series gpu. Attachments 1422450_11.jpg 195 KB · Views: 8 1422450_10.jpg 423 KB · Views: 8
It appears to look as intended when game is paused. The issue is with Depth of Field. My rendering api is DX11 with a AMD 6000 series gpu.