CC Mitigation item.

rampagexx

New member
Due to the Spirit Meta currently going on, and how strong CC is in its current state, it would do good to add an item that would be able to mitigate consistent and constant juggling from abilities.

With this specificly, it'd be Dynamo, Lash, Viscous, and all kinds of CC in unison, able to perma-juggle you for up to 10 seconds without any faults.

Therefore I suggest, maybe getting a defensive item like Debuff Remover, that causes you to go CC immune, in the earlier stages for a shorter time than Unstoppable, that might be able to build into it (Much like Debuff Reducer is for Debuff Remover).

In the current state of the game and how abilities are able to weave so effortlessly to keep someone in a state of constant pain and suffering, a pre-req item with lower cost towards Unstoppable would be great for that reason. So that you don't have to hard-invest into Unstoppable on a permanent basis to mitigate frustrating gameplay patterns.
 
You already have items like reactive barrier and debuff reducer. A straight up CC immunity similar to unstoppable would be too OP to be anything other than a tier 4.

Unstoppable already builds out of debuff reducer. You don't have to really hard invest for it at all.
 
The good positioning is always a counter to any crowd control.

We have items like Debuff Remover, Counterspell, Unstoppable. They can protect you in case you get caught. But if you get caught many times, there won't be an item that will help you survive.
 
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