Due to the Spirit Meta currently going on, and how strong CC is in its current state, it would do good to add an item that would be able to mitigate consistent and constant juggling from abilities.
With this specificly, it'd be Dynamo, Lash, Viscous, and all kinds of CC in unison, able to perma-juggle you for up to 10 seconds without any faults.
Therefore I suggest, maybe getting a defensive item like Debuff Remover, that causes you to go CC immune, in the earlier stages for a shorter time than Unstoppable, that might be able to build into it (Much like Debuff Reducer is for Debuff Remover).
In the current state of the game and how abilities are able to weave so effortlessly to keep someone in a state of constant pain and suffering, a pre-req item with lower cost towards Unstoppable would be great for that reason. So that you don't have to hard-invest into Unstoppable on a permanent basis to mitigate frustrating gameplay patterns.
With this specificly, it'd be Dynamo, Lash, Viscous, and all kinds of CC in unison, able to perma-juggle you for up to 10 seconds without any faults.
Therefore I suggest, maybe getting a defensive item like Debuff Remover, that causes you to go CC immune, in the earlier stages for a shorter time than Unstoppable, that might be able to build into it (Much like Debuff Reducer is for Debuff Remover).
In the current state of the game and how abilities are able to weave so effortlessly to keep someone in a state of constant pain and suffering, a pre-req item with lower cost towards Unstoppable would be great for that reason. So that you don't have to hard-invest into Unstoppable on a permanent basis to mitigate frustrating gameplay patterns.