Bugged stat screen healing Geist

<opinion>
It's real awkward that self-damage cancels out healing but stops at 0. If we're meant to use these stats to gauge our game impact and contribution to the team, why does self-damage run counter to healing only to a certain extent? Is there no difference between a game where I did "-1 effective healing" and one where I did "-4k effective healing"? That's kinda what the stats screen implies.

Graphs also fall flat for this. Where is my self-damage over time? It's not in the healing graph (superimposed over healing stats for comparison would be cool), or the damage-from-players graph, or any other graph that I've seen (correct me if I'm wrong pls). If I'm interested in doing more to counteract my self-damage as Geist or Victor, I can't tell where in the match progression I'm struggling the most, so it's that much harder to itemize or adjust accordingly.

The scoreboard UI could also make a couple things much more clear here:
First, there's nothing to suggest I can hover over the healing stat for more info. It's the only numeric stat like this on the scoreboard screen rn, and unless you happen to notice it when reporting someone, it's kinda hard to stumble across this feature.
Second, it's not immediately obvious that your final healing stat is basically max(0, healing + barrier_absorb - self_damage). It's not a huge leap to figure this out, but it is at least a little bit arbitrary, and the UI doesn't do much to put this together for you.
</opinion>
 
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