[BUG] Sinner's Sacrifice machines deal the same amount of damage back regardless of melee type

Nossarian

Member
[BUG] Sinner's Sacrifice machines deal the same amount of damage back regardless of melee type. This results in more damage being taken for the same amount of time and souls if using Light Melee. If there were some other benefit, this would be fine, but as far as I can tell, there is no upside to using light melee. This is a sort of mechanic that is not taught and not worth being intentionally obscure.
 
yes that's the point. you get souls every time you hit it and a bunch when you break it. so you can light attack a bunch and get a ton of souls but take lots of damage or heavy punch and get less souls and less damage
 
The only difference between heavy melee and light melee is amount f hp you lose. Using both melees it takes around seven seconds to kill them from full. Heavy Melee Melee doing twice the damage, means you pay half as much health. Light melee loses twice as much hp. You get the same amount of souls either way. However, the value of souls increases per second, meaning the time it can take you to kill two machines you'll end up with around 7 extra souls from the second machine. Which makes me think it doing the full damage for both is a bug.

Just tested in a private match.
 
I think this is intended to get you to heavy melee.
There is no benefit to heavy melee over light melee besides the HP loss. Not even a time to destruction. It's not intentional, and if it is, it's an example of bad game design (perish the thought)
 
There is no benefit to heavy melee over light melee besides the HP loss. Not even a time to destruction. It's not intentional, and if it is, it's an example of bad game design (perish the thought)
One advantage for heavy over light:
Less inputs
Also, testing in sandbox seems to give you a miniscule time advantage for heavy melee (standing next to the machine, you end up killing it at the beginning of the 7s, while light finishes more towards the end of the 7s from what I see, probably due to the fewer inputs).

As for bad game design... it encourages people to do heavy melee attacks. When you hear the repeated sound of heavy melee around them you can pretty easily deduce that someone is interacting with the machines. But it doesn't force people to do so, unlike the rejuvenator, so people can decide how they interact with it, mix it up and . In fact, the damage being a flat 40 that you can't circumvent is mentioned in the FAQ guide (which is written by a moderator). If this was unintended it would probably been fixed already.
 
One advantage for heavy over light:
Less inputs
Also, testing in sandbox seems to give you a miniscule time advantage for heavy melee (standing next to the machine, you end up killing it at the beginning of the 7s, while light finishes more towards the end of the 7s from what I see, probably due to the fewer inputs).

As for bad game design... it encourages people to do heavy melee attacks. When you hear the repeated sound of heavy melee around them you can pretty easily deduce that someone is interacting with the machines. But it doesn't force people to do so, unlike the rejuvenator, so people can decide how they interact with it, mix it up and . In fact, the damage being a flat 40 that you can't circumvent is mentioned in the FAQ guide (which is written by a moderator). If this was unintended it would probably been fixed already.
The FAQ??? Where is this?
 
The FAQ??? Where is this?
On the official discord, pinned in the guides forum channel. I'll post the link here.
 
On the official discord, pinned in the guides forum channel. I'll post the link here.
Ah

Personally, I wouldn't take a guide from a discord mod as law, but I can see why others might.
 
Back
Top