pavel.uskov
New member
Game: Deadlock (Early Build #6232)
Match ID: 55238015
Approx. match time: ~4:59–6:55 (see timer on screenshots)
Location: Area near the “THEATER” sign (screens attached)
In this match, a player wolfgang mozzzart (shown on the screenshots) abused a bug/exploit to teleport us into a closed room/shaft with NO possible exit.
This looks like intentional griefing via exploit: trapping players until they quit.
Screenshots attached:
Match ID: 55238015
Approx. match time: ~4:59–6:55 (see timer on screenshots)
Location: Area near the “THEATER” sign (screens attached)
Summary
In this match, a player wolfgang mozzzart (shown on the screenshots) abused a bug/exploit to teleport us into a closed room/shaft with NO possible exit.
- There is no way out (no doors, no valid path).
- The game has no suicide / respawn option to reset position.
- Reconnecting did not help — after reconnecting, we were still stuck in the same room.
- The only way to continue was to leave the match and take a penalty.
This looks like intentional griefing via exploit: trapping players until they quit.
Expected behavior
- Any teleport / forced movement should validate destination (navmesh / reachable area) and never place players into an enclosed, unreachable space.
- Add a failsafe (auto-unstuck): if a player is stuck in an invalid/unreachable area for N seconds, move them to the nearest valid position / spawn.
Actual behavior
- Permanent softlock: cannot escape, reconnect doesn’t fix it, only option is leaving with penalty.
Evidence
Screenshots attached:
- Scoreboard showing the player wolfgang mozzzart
- Report screen with the same nickname
3–4) The actual inescapable room near THEATER



