Bug: Dynamo's Upgraded Quantum with fire rate items increases bullet spray (Video)

Deadcel

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Video includes bullet sprays.

This isn't mentioned in the skill description or anywhere and I find it odd that his ability becomes worse when leveled up, losing valuable accuracy. Trying to hit someone far away is near impossible or past the 20 meter range. I hope like other fire rate related team buffs in the game (Wraith, Ivy etc.) that this should be removed. An already low pick rate hero, due to his kit, has had these hidden detrimental mechanics for far too long in my honest opinion.
 

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I have a theory on what's going on here, but let's start with some facts:
1- Every weapon in the game with some exceptions (e.g. Bebop) has recoil, some have less and some have more.
2- How recoil works: you shoot, your crosshair really quickly moves up (recoil), and then slowly comes back down the same amount of pixels it moved up (recovery). if you hold fire, only the first few bullets (around 3 bullets) will have recoil and as long as you keep holding fire button, your shots won't have any more recoil and then come back down after you stop firing, i call this the auto recoil compensation. Fun fact: if you rapid click left button without holding it down, you will have much worse recoil because you won't be able to benefit from auto recoil compensation.
3- There's also something called bullet dispersion, and you can think of it as a cone that comes out of the gun's barrel and your shots will land on a random place in this cone. Larger this cone gets, the more spreaded your shots get. And if you hold fire, your cone gets larger and larger until it hits it's maximum, which happens after a few bullets just like recoil. And just like recoil, your cone slowly gets smaller when you stop firing.

My theory here, is that Dynamo's gun actually have recoil without the fire rate increase too, it's very subtle and the slow fire rate allows for the recovery to finish, so it feels like there's no recoil. But when you increase the fire rate too much, it doesn't have enough time after a bullet to finish it's recovery so the next bullet is shot before the crosshair returns to it's original place and that causes this phenomenon.
 
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This isn't a bug. your high fire rate is creating enough recoil to exceed dynamos recoil recovery rate. This is an aspect of balancing the game through various avenues. Dynamo has a very accurate gun that is very easy to get head-shots with cause his bullet width is quite high. if he was able to maintain that accuracy with a high firerate his damage output would be insane especially with the damage amp on his 1 abilty. its an aspect of balancing the game, not a bug.
 
If it is an aspect of balancing the game then it's done poorly. The accuracy penalty is far too damaging and limits what builds you can have on this character. I don't see this level of accuracy penalty on other heroes. Dynamo is not a high pick hero and if this is indeed intended it makes a multitude of items worthless on him, like long range items and the aforementioned fire rate items.
 
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It gets even worse the further you are.

For final comparison, here's Ivy with 20% Fire Rate buff (that scales with Spirit) but I kept it at base.

1730864607943.png

Left: Without buff
Right: With buff

There's no difference in spread with Ivy with fire rate increases. I'll note that both Wraith and Ivy get a recoil drag up but this is something you can easily manage with mouse movement, pulling down slightly.

What Dynamo gets you cannot manage with mouse movement at all. Your accuracy is completely ruined for no real reason at all. I haven't been able to test this yet if Dynamo's skill does this to other characters but I have a feeling it won't do anything to ruin other peoples accuracy if you use it on them.
 
it's not about that specific Dynamo skill, it's about the character's own recoil and bullet dispersion values combined with high rate of fire. you can achieve the same thing without using your skill and just buying every possible fire rate increase item. If you were to read my first post above you'd understand this is a pointless discussion and you're basically asking for a dynamo buff at this point.
 
it's not about that specific Dynamo skill, it's about the character's own recoil and bullet dispersion values combined with high rate of fire. you can achieve the same thing without using your skill and just buying every possible fire rate increase item. If you were to read my first post above you'd understand this is a pointless discussion and you're basically asking for a dynamo buff at this point.
If this is confirmed by a developer, then so bet it. Until then I think this isn't good design and cannot be intended.
 
Dynamo has one of the most powerful abilities in the game by a long shot. an ability that can disable an entire team for significantly longer than every other form of disable in the game. twice if you buy refresher which you should. not to mention his percentage max hp damage and healing, he can also make himself and anyone on his team completely invulnerable for 1.4 seconds on a short cooldown. your looking at dynamos gun in a vacume of balance, sure if you compare his gun to other characters guns it sucks, but he has one of the most powerful kits in the game ability wise. he had to be balanced out in other ways, hence he has a weak gun
 
Dynamo has one of the most powerful abilities in the game by a long shot. an ability that can disable an entire team for significantly longer than every other form of disable in the game. twice if you buy refresher which you should. not to mention his percentage max hp damage and healing, he can also make himself and anyone on his team completely invulnerable for 1.4 seconds on a short cooldown. your looking at dynamos gun in a vacume of balance, sure if you compare his gun to other characters guns it sucks, but he has one of the most powerful kits in the game ability wise. he had to be balanced out in other ways, hence he has a weak gun
Most powerful? Strongly disagree. 1.4 second warp that bugs out half of the time is not powerful. Thanks for the input though?

This isn't a discussion about balance but if this pattern is intended or not. Having a single shot gun have the burst pattern of a shotgun, after upgrading an ability, is not good design and outright looks like a bug. End of discussion really. Up for the developers. Not us.

Bottom picked hero in this game is Dynamo and go to about spouting him having the best of something seems disingenuous when there are powerful team disable abilities on many characters.
 
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