charlixcxstan123
Member
Character Design
A 50s mobster with a tall, imposing figure. He wears a slightly worn, grey, high collared trench coat with a blood red tie. A brass colored fedora tilted down over his head. Wearing a pair of brass knuckles named "Truth" and "Consequences" . He carries a modified vintage tommygun with custom engravings.
Weapons
- Primary Weapon: Tommy Gun
Melee Attack
- Brass' standard melee attack is a swift punch with his brass knuckles.
Abilities
- Ability 1 - "Lead Storm": Brass unleashes a burst of bullets from his Tommy gun in a wide cone. Enemies in the center of the cone take additional damage.
- Ability 2 - "Mobster’s Code": Brass marks a nearby enemy for execution, gaining increased movement speed and a damage boost when facing their direction. If he eliminates the marked target within a short time, the cooldown for this ability is reduced.
- Ability 3 - "Smokescreen": Brass throws a smoke grenade, creating a cloud that obscures vision in a small area. While in the smoke, Brass becomes semi-invisible and gains a damage boost.
- Ability 4 - "Knockout Blow": Brass delivers a powerful punch with his brass knuckles. This punch deals heavy damage and knocks the target back. If the target collides with a wall or obstacle, they are stunned briefly.
I may try to draw up some concept art for him eventually
A 50s mobster with a tall, imposing figure. He wears a slightly worn, grey, high collared trench coat with a blood red tie. A brass colored fedora tilted down over his head. Wearing a pair of brass knuckles named "Truth" and "Consequences" . He carries a modified vintage tommygun with custom engravings.
Weapons
- Primary Weapon: Tommy Gun
Melee Attack
- Brass' standard melee attack is a swift punch with his brass knuckles.
Abilities
- Ability 1 - "Lead Storm": Brass unleashes a burst of bullets from his Tommy gun in a wide cone. Enemies in the center of the cone take additional damage.
- Ability 2 - "Mobster’s Code": Brass marks a nearby enemy for execution, gaining increased movement speed and a damage boost when facing their direction. If he eliminates the marked target within a short time, the cooldown for this ability is reduced.
- Ability 3 - "Smokescreen": Brass throws a smoke grenade, creating a cloud that obscures vision in a small area. While in the smoke, Brass becomes semi-invisible and gains a damage boost.
- Ability 4 - "Knockout Blow": Brass delivers a powerful punch with his brass knuckles. This punch deals heavy damage and knocks the target back. If the target collides with a wall or obstacle, they are stunned briefly.
I may try to draw up some concept art for him eventually
