Bebop ult bug: player AOE overrides beam AOE

hackitshipit

New member
Bebop's ult has two AOEs: around Bebop during the ult and around wherever the beam hits the ground. The beam AOE does more damage than the player AOE.

If an enemy player is in both AOEs at the same time: e.g. they are standing up-close to Bebop and Bebop is aiming the ult at the enemy player, then you would expect them to take the higher damage from the beam AOE. Instead they take the lower damage from the player AOE.

In the examples below, I use the Bebop ult to its full duration against an enemy bot. The screenshots are taken a moment before the ult completes to show the AOEs.

Example 1: Enemy is in player AOE (1496 damage)

Screenshot 2025-08-02 122123.png

Example 2: Enemy is in beam AOE (1995 damage)

Screenshot 2025-08-02 121916.png

Example 3: (the bug) Enemy is in player AND beam AOE (got 1496 damage, expected 1995 damage)

Screenshot 2025-08-02 122308.png
 
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