Bebop ideas

First one is true and the devs have known about it for like months and months and still havent fixed so im guessing it's something netcode related thats currently unfeasible to remedy.

The second one, ehhhh. Matchups exist. Like 5 maybe 6 out of 22 characters can shake them off (Pocket, Viscous, Dynamo, Mo, Ivy, maybe Mirage iirc). Now its annoying sure but its not useless to plant bombs on them because of them having to waste good abilities to avoid the damage. If you're getting no stacks against them, simply dont lane against them, especially on solo. Plus you can build items like silence glyph and etc to guarantee they cant escape. Debuff remover sucks to go against but it means theyve spent 4250 and you can still self-bomb to use them
 
1st one i find only happens when youre at max range for the bomb, but very annoying hope its fixed
2nd one is just a natural part of the game. lots of those abilities have a much longer cd compared bomb and hook, either get slowing hex/silence or bait out the ability.
but u should be playing gunbob anyway

edit: 1st should go in bug reports
 
The second one, ehhhh. Matchups exist. Like 5 maybe 6 out of 22 characters can shake them off (Pocket, Viscous, Dynamo, Mo, Ivy, maybe Mirage iirc).
Mirage definitely and don't forget Yamato ult. In the case of Dynamo and Viscous, it's not enough to avoid bombing them since they can protect their teammates from bombs as well! My proposals are:
  • Quantum Entanglement pauses the bomb's countdown but stays attached
  • The Cube moves the bomb to the outside of it so they're still protected but the bomb doesn't get deleted and can still do damage to nearby enemies
    • Also exiting the cube should make the player vulnerable to the bomb again
1st one i find only happens when youre at max range for the bomb, but very annoying hope its fixed
I've had it happen when I'm on top of my target, far away, and everywhere in between.
edit: 1st should go in bug reports
It's been posted there repeatedly but nothing happens.
First one is true and the devs have known about it for like months and months and still havent fixed so im guessing it's something netcode related thats currently unfeasible to remedy.
It's been radio silence about it here on the forums so feels like I'm screaming into the void. Even if it's netcode, some kind of attempt at a bandaid solution or workaround is more than appropriate.
 
Mirage definitely and don't forget Yamato ult. In the case of Dynamo and Viscous, it's not enough to avoid bombing them since they can protect their teammates from bombs as well! My proposals are:
  • Quantum Entanglement pauses the bomb's countdown but stays attached
  • The Cube moves the bomb to the outside of it so they're still protected but the bomb doesn't get deleted and can still do damage to nearby enemies
    • Also exiting the cube should make the player vulnerable to the bomb again
dude no way. counters have to exist in a game. what about lash ult? by your logic it should throw people even if dynamo saves them
you can't seriously think it'd be balanced to have no counter to bomb other than 2 items??
all of those abilities are at least 3x the bomb cd and most require correct timing (not saying it's hard to time, just that it's needed and can force them to hold the ability while you left click them)
you should be able to play around the fact that they've used an ability that has such a long cd to negate bomb and punish for it
 
If quantum entanglement was purely a defensive ability I'd agree, but it's not. Plenty of counters to Bebop if Dynamo's QE got nerfed. Even the cube would be a valid counter if it behaved like I described.
 
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