duplexdsi
New member
match id: 35555309
I died while using Hyper Beam and Bebop got stuck doing that animation when I respawned. Controllable just fine, but the model would keep trying to default back to that pose.
Similarly, in the same match, I also respawned with broken walking/running animations, where it would only get out the first couple frames worth of walk cycle before resetting, jittering around. The zipline grab would consistently trigger grab VFX and sounds multiple times.
Looks like there's another post where someone had the same problem using Pocket?
I died while using Hyper Beam and Bebop got stuck doing that animation when I respawned. Controllable just fine, but the model would keep trying to default back to that pose.
Similarly, in the same match, I also respawned with broken walking/running animations, where it would only get out the first couple frames worth of walk cycle before resetting, jittering around. The zipline grab would consistently trigger grab VFX and sounds multiple times.
Looks like there's another post where someone had the same problem using Pocket?