Bebop ADS windup glitch in pre-game lobby

I will add footage once I can replicate this in an upcoming playtest, but I recently played Bebop and in the pre-game lobby, when I held right-click to aim/zoom in (which as we know causes Bebop's gun to windup), the windup kept repeating for as long as I held down right-click. Ideally in a pre-game lobby, this would trigger the windup once or not at all.
 
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