Bebop 2x range on allies still not fixed

superdanskbedst

New member

In the 11-07-2024 Update, Bebop got a buff that states "- Bebop: Sticky Bomb now has 2x cast range when used on allies"

It is now the 22nd, and it still does not work, as a Bebop player with a Lash main friend, this upsets me greatly. The worst part though is now the game is actively lying to you about the target indicator of when you can bomb. This makes bombing allies weirdly difficult as you cannot tell if you are 6 or 7 meters away from them. It's also weird, because the 'out of range' X marker, appears as if the 2x range actually DOES work


Normal 6m enemy targeting Bebop enemy.png


Enemy targeting fail marker
bebop enemy range.png

Ally 10m~ range(12 is what 2x should be)
bebop correct ally range.png

Ally targeting fail marker being 2x range
Bebop ally.png

 
Back
Top