jellonator00
New member
Towards the end of a recent match, my game started getting extremely laggy. It did not seem that anybody else was having the same issue. I assume the issue is either related to using the Vulkan renderer, or that I am running on Arch Linux, but I don't really know for sure. I have since switched back to the direct3d11 setting.
I had bad framerate moments earlier in the game, but the end was where it got particularly bad. I have uploaded a video of the end of the match, which is linked below.
My PC is fairly beefy, so I don't think it's particularly struggling to render/play the game.
I have not experienced framerate drops of this level prior.
Match ID: 13963126
Game build 5,165
The lag started during when I used ethereal shift after 29:45.
This same moment does not lag after relaunching the game and watching the replay.
The lag stopped immediately after our patron was killed.
PC Specs:
I recorded a video after it started getting particularly bad, but it happened a couple times prior in the match:
I was alt-tabbed prior to recording the video to set up OBS.
Note that, in the video, it is pausing and unpausing frequently. Not many of these pauses correspond to me pressing the pause button; I suspect that the game is buffering my pause inputs. I do not think this is directly related to the framerate issue.
I had bad framerate moments earlier in the game, but the end was where it got particularly bad. I have uploaded a video of the end of the match, which is linked below.
My PC is fairly beefy, so I don't think it's particularly struggling to render/play the game.
I have not experienced framerate drops of this level prior.
Match ID: 13963126
Game build 5,165
The lag started during when I used ethereal shift after 29:45.
This same moment does not lag after relaunching the game and watching the replay.
The lag stopped immediately after our patron was killed.
PC Specs:
- AMD Ryzen 9 5950X CPU
- 32GB RAM
- NVIDIA GeForce RTX 3070
- Arch Linux, Kernel 6.10.9
- KDE Plasma 6.1.4
- nvidia driver version 560.35.03
- I have two monitors; I am running the game on a 144hz monitor. My other monitor is 75hz.
- vulkan renderer
- Render quality is 100% (FSR is selected, but I do not know if it does anything with 100% render quality)
- anti-aliasing disabled
- Screen space AO is medium
- distance field AO is off
- motion blur is off
- shadow quality is medium
- texture quality is high
- distance field shadows enabled
- displacement mapping enabled
- post process bloom enabled
- effects bloom enabled
- vsync disabled
- area lights enabled
- depth of field disabled
- MBOIT disabled
- max FPS is set to 144
- dasboard max FPS was 120 (I did not notice this was a separate setting until making this post)
I recorded a video after it started getting particularly bad, but it happened a couple times prior in the match:
I was alt-tabbed prior to recording the video to set up OBS.
Note that, in the video, it is pausing and unpausing frequently. Not many of these pauses correspond to me pressing the pause button; I suspect that the game is buffering my pause inputs. I do not think this is directly related to the framerate issue.