agoraphobiaeleevann
New member
Canvas
Arturo Velázquez, once a celebrated artist, became consumed by a relentless obsession to capture the purest form of reality in his work. Dissatisfied with the mundanity of oil and tempera, Arturo turned his obsession to capturing the essence of the Maelstrom on a canvas - where the power of the Patron could remake reality, much as Arturo could alter a tableau with a stroke of the brush.
Visuals
Arturo Velázquez is a Spanish artist in his late 30s, starting to show his age with grey at his temples. He carries an easel in his left hand, and a Mauser-esque machine pistol in his right. He wears paint spattered overalls. When he uses his abilities, a spectral paintbrush or chisel appears and mirrors his hand movements.
Design Goal
Canvas is a medium range hero that excels at manipulating the battlefield. The kit tends naturally towards being an aggressive support that helps initiate fights. Can be played aggressively, and utilises unique mechanics that reward careful and mindful play.
Abilities
1: Etch
Desciption: Canvas shears away the layers of magic protecting a target enemy. Their Spirit Armour and any health regeneration is temporarily suppressed.
Mechanics: Medium range target skill. Lasts for 5 seconds.
Visual: Canvas makes a slicing action, mirrored by a spectral chisel, and a ghostly cut appears which 'bleeds' paint-like colours on the target.
Explanation: Useful ganking skill, of a kind not yet represented in Deadlock.
2: Raging Bull
Desciption: Canvas paints a raging bull that charges forward and tries to trample enemies. The bull builds speed as it charges in a straight line, dealing more damage based on its speed.
Mechanics: Medium duration cooldown, bull does low base damage but scales quite a lot with movement speed. The bull tries to lock on enemies with very limited steering, and runs through them. It disappears when touching a wall. It doesn't stun or knock enemies, its just purely damage.
Visual: Canvas makes three brushstrokes, and a painterly bull appears that charges. It gains escalating speed particles to indicate when it will hurt a lot.
Explanation: A variation on a standard line AoE skill, which has some synergy with his ultimate.
3: Scarlet Slash/Veridian Veil
Desciption: Canvas sweeps his brush horizontally at a target point, alternating colours with each cast. Red Paint damages enemies, while Green Paint heals allies.
Mechanics: Charge based, with a horizontal sweep AoE that can be aimed. Every cast alternates the skill.
Visual: Canvas strokes with flair to the left for a spectral green healing brush, and strokes with force to the right for red damage brush. The spectral brush and the actual sweep AoE matches the direction. Canvas' paint easel is coloured red/green and his hand drips subtle red or green particles to help visually indicate which effect it is currently on.
Explanation: His main 'spammable' spirit scaling skill with a flipping component to add some variety to an otherwise very simple mechanic.
4: City in Azul
Desciption: Canvas alters the battlefield with Azul, creating a wide line of azure paint anywhere on the map. Deals light damage to enemies hit by the paint. While on this path, allies move faster and jump higher, and enemies suffer the inverse. This paint persists until recast in a different location.
Mechanics: Long cooldown. Basically blue paint from Portal 2. Casting it opens up an enlarged minimap and the player draws a vector line by placing two points anywhere on the map (with a max distance clamp) After a few seconds, the blue appears on all valid terrain surfaces at those coordinates - so it will apply underground too.
Visual: When the menu opens, a glob of paint rises from his easel. When confirming, Canvas slashes the paint, and a few seconds alter a giant brush sweeps above the gameworld (So it doesnt obscure vision) and leaves behind blue paint on the terrain.
Explanation: A useful team mobility skill, and the global range gives it strong ganking/counter gank potential. The persistent duration makes it a versatile area denial skill. The synergy with Raging Bull is that it will benefit from the movement speed bonus and reach max damage in a shorter duration.
Gameplay Goal
Canvas will be a middle range battlefield controller that wants to stay out of the thick of combat and cast abilities from a distance. He has very powerful abilities here, but the lack of natural mobility or escape skills will make him vulnerable to being caught out of position or killed by backline assassins. His gun is an automatic machine pistol with a fast fire rate but low clip size. He will mainly be an aggressive 'support', but doesn't strictly need an ally for any of his skills to function.
Arturo Velázquez, once a celebrated artist, became consumed by a relentless obsession to capture the purest form of reality in his work. Dissatisfied with the mundanity of oil and tempera, Arturo turned his obsession to capturing the essence of the Maelstrom on a canvas - where the power of the Patron could remake reality, much as Arturo could alter a tableau with a stroke of the brush.
Visuals
Arturo Velázquez is a Spanish artist in his late 30s, starting to show his age with grey at his temples. He carries an easel in his left hand, and a Mauser-esque machine pistol in his right. He wears paint spattered overalls. When he uses his abilities, a spectral paintbrush or chisel appears and mirrors his hand movements.
Design Goal
Canvas is a medium range hero that excels at manipulating the battlefield. The kit tends naturally towards being an aggressive support that helps initiate fights. Can be played aggressively, and utilises unique mechanics that reward careful and mindful play.
Abilities
1: Etch
Desciption: Canvas shears away the layers of magic protecting a target enemy. Their Spirit Armour and any health regeneration is temporarily suppressed.
Mechanics: Medium range target skill. Lasts for 5 seconds.
Visual: Canvas makes a slicing action, mirrored by a spectral chisel, and a ghostly cut appears which 'bleeds' paint-like colours on the target.
Explanation: Useful ganking skill, of a kind not yet represented in Deadlock.
2: Raging Bull
Desciption: Canvas paints a raging bull that charges forward and tries to trample enemies. The bull builds speed as it charges in a straight line, dealing more damage based on its speed.
Mechanics: Medium duration cooldown, bull does low base damage but scales quite a lot with movement speed. The bull tries to lock on enemies with very limited steering, and runs through them. It disappears when touching a wall. It doesn't stun or knock enemies, its just purely damage.
Visual: Canvas makes three brushstrokes, and a painterly bull appears that charges. It gains escalating speed particles to indicate when it will hurt a lot.
Explanation: A variation on a standard line AoE skill, which has some synergy with his ultimate.
3: Scarlet Slash/Veridian Veil
Desciption: Canvas sweeps his brush horizontally at a target point, alternating colours with each cast. Red Paint damages enemies, while Green Paint heals allies.
Mechanics: Charge based, with a horizontal sweep AoE that can be aimed. Every cast alternates the skill.
Visual: Canvas strokes with flair to the left for a spectral green healing brush, and strokes with force to the right for red damage brush. The spectral brush and the actual sweep AoE matches the direction. Canvas' paint easel is coloured red/green and his hand drips subtle red or green particles to help visually indicate which effect it is currently on.
Explanation: His main 'spammable' spirit scaling skill with a flipping component to add some variety to an otherwise very simple mechanic.
4: City in Azul
Desciption: Canvas alters the battlefield with Azul, creating a wide line of azure paint anywhere on the map. Deals light damage to enemies hit by the paint. While on this path, allies move faster and jump higher, and enemies suffer the inverse. This paint persists until recast in a different location.
Mechanics: Long cooldown. Basically blue paint from Portal 2. Casting it opens up an enlarged minimap and the player draws a vector line by placing two points anywhere on the map (with a max distance clamp) After a few seconds, the blue appears on all valid terrain surfaces at those coordinates - so it will apply underground too.
Visual: When the menu opens, a glob of paint rises from his easel. When confirming, Canvas slashes the paint, and a few seconds alter a giant brush sweeps above the gameworld (So it doesnt obscure vision) and leaves behind blue paint on the terrain.
Explanation: A useful team mobility skill, and the global range gives it strong ganking/counter gank potential. The persistent duration makes it a versatile area denial skill. The synergy with Raging Bull is that it will benefit from the movement speed bonus and reach max damage in a shorter duration.
Gameplay Goal
Canvas will be a middle range battlefield controller that wants to stay out of the thick of combat and cast abilities from a distance. He has very powerful abilities here, but the lack of natural mobility or escape skills will make him vulnerable to being caught out of position or killed by backline assassins. His gun is an automatic machine pistol with a fast fire rate but low clip size. He will mainly be an aggressive 'support', but doesn't strictly need an ally for any of his skills to function.
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